Commented 17 years ago2007-01-02 09:03:52 UTCComment #13885
nah is not my first one, i've abandoned this map in summer, but i thought to upload it as an inspiration for others :p. I know that it sucks a little.... about
Commented 17 years ago2007-01-02 09:49:47 UTCComment #13886
Ghull: Generally speaking, this community doesn't really like fy maps and the like, unless there's something truly different about them. Don't let the bad comments dampen your spirits though: keep mapping.
Commented 17 years ago2007-01-04 01:50:26 UTCComment #13898
Some neat stuff imo.
FY maps are traditionally under-detailed and generally boring killboxes, but yours has lots of interesting elements.
+Spawns--neat that you come out of shoots +Looks like it could be fun to play +some neat albeit weird detailing +generally a pleasing layout for this type of map +neat concept with the healing fountain +The env_beam sprite choice--the ones that look like a oxy-acetylene torch--, were weird but still cool
=maybe more varied routes too the fountain. =Textures aren't the greatest could be a lot worse! =The "hedges" comprising the maze/cover in the map could be more interestingly concieved. =Lighting is adequete but could be better =r_speeds aren't great but it's playable.
-Water under the chutes is strange. I think you did it to protect the starting players from falling damage, but you can render the water invisible, construct pools for it so it looks better. -sounds?
Anyway, a decent FY map, but certainly room for improvement!
FY maps are traditionally under-detailed and generally boring killboxes, but yours has lots of interesting elements.
+Spawns--neat that you come out of shoots
+Looks like it could be fun to play
+some neat albeit weird detailing
+generally a pleasing layout for this type of map
+neat concept with the healing fountain
+The env_beam sprite choice--the ones that look like a oxy-acetylene torch--, were weird but still cool
=maybe more varied routes too the fountain.
=Textures aren't the greatest could be a lot worse!
=The "hedges" comprising the maze/cover in the map could be more interestingly concieved.
=Lighting is adequete but could be better
=r_speeds aren't great but it's playable.
-Water under the chutes is strange. I think you did it to protect the starting players from falling damage, but you can render the water invisible, construct pools for it so it looks better.
-sounds?
Anyway, a decent FY map, but certainly room for improvement!