dm_tundra

Opposing Force OP4
dm_tundra by hlife_hotdog
Posted 17 years ago2007-01-11 22:44:26 UTC • Completed • Opposing Force
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Name
dm_tundra
By
hlife_hotdog hlife_hotdog
Type
Map
Engine
Goldsource
Game
Opposing Force
Category
Completed
Included
BSP
Created
17 years ago2007-01-11 22:44:26 UTC
Updated
17 years ago2007-01-11 22:44:26 UTC
Views
2513
Downloads
971
Comments
2
Reviews
0
Download (1.93mb)

DM Tundra

Version 1.3

Opposing Force Deathmatch

4 Players Recommended
0 Trap
2 Secrets
This level came from an Unreal deathmatch design. I have used a bunch of new textures from Kingpin to make the buildings look old and real. The level is dominated by a small courtyard that sits next to a three level tower and a small house with a back passage. There is also an ice cave around behind the tower. A special bonus item called the super health-pack is hidden somewhere in the map, this item will instantly boost your health to full, but will not respawn for while.

This map is for Opposing Force Deathmatch and I recommend no more than 4 players.
Updates

As requested here are the following updates and improvements:

New texturing
Brighter lighting
Sounds added
Elevators in tower improved and redesigned
Back elevator redesigned
New sky

2 Comments

Commented 17 years ago2007-01-11 23:36:04 UTC Comment #13974
Please don't bump your maps. Please don't use filefront to host. If you're interested, I can send you a gmail invitation, where you get 100gb of hassle-free hosting. PM if interested.

I'll check out the map soon :)
Commented 17 years ago2007-01-12 00:06:34 UTC Comment #13976
(sorry about double post)

+nice lift changes

It looks pretty good imo, besides you can always add more detail items--depending on high you want the r_speeds of course.

The only other negative I can think of would be that it's too dark in places, but it fits the theme so whatevs. I like dark maps, but many people are annoyed by them :/

Minor nitpicks:

-For the big lift, seperate it from the top of the water by one unit, therby eliminating the brush intersection you see when your underwater--or did you and it's still showing it?

-In the cool ice-caverny room when you're under water, you can't see the holes you jumped in from...

Anyway really nice map and nice work! :P

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