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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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moneda_low
Vault
View Vault Item
CS
moneda_low by
Temukense
Posted
17 years ago
2007-02-09 00:51:00 UTC
• Unfinished • Counter-Strike
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Name
moneda_low
By
Temukense
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Unfinished
Included
BSP
Created
17 years ago
2007-02-09 00:51:00 UTC
Updated
17 years ago
2007-02-09 00:51:00 UTC
Views
2898
Downloads
608
Comments
6
Rating
5.00 (1)
License: All Rights Reserved
Download
Here is my project for CS.
Its a replica from the Chilean Goverment House. "El palacio de la Moneda"
It has a lot of details, so its kind of big.
Any opinions and tips are welcome!
6 Comments
srry
Commented
17 years ago
2007-02-09 01:40:44 UTC
Comment #14177
Sigh
N00bs and their untamed detail brushwork...
This will simply be unplayable. Have you even checked the w_ploy count? It's really the kind of thing you should just leave to Source.
Temukense
Commented
17 years ago
2007-02-09 02:51:42 UTC
Comment #14180
Hohoho, i know. I was just getin' to know the program, and see how much detail i could make.
srry
Commented
17 years ago
2007-02-09 03:32:25 UTC
Comment #14181
Well, good to hear you weren't expecting it to be playable all along, as most do.
rowleybob
Commented
17 years ago
2007-02-09 23:44:06 UTC
Comment #14185
who cars if you can't play it, it looks extremely sexy! (I admire your ambition!)
This would've been a perefect entry for the real-world reconstruction compo!
Tha sky looks beautiful btw, and since you didn't include any sky files, I guess it's in the gcf??
Anyway, really nice work!
Dave932932
Commented
17 years ago
2007-02-18 20:46:44 UTC
Comment #14261
This is for non-Source CS? Holy crap!
Bruce
Commented
16 years ago
2008-01-22 13:25:41 UTC
Comment #16271
Very realistic, but you have to change light color to white.
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N00bs and their untamed detail brushwork...
This will simply be unplayable. Have you even checked the w_ploy count? It's really the kind of thing you should just leave to Source.
This would've been a perefect entry for the real-world reconstruction compo!
Tha sky looks beautiful btw, and since you didn't include any sky files, I guess it's in the gcf??
Anyway, really nice work!