Dodge Viper

Half-Life HL
Dodge Viper by Soup Miner
Posted 17 years ago2007-02-15 00:10:39 UTC • Completed • Half-Life
Loading...
Screenshot Thumbnail
Name
Dodge Viper
By
Soup Miner Soup Miner
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, RMF/VMF
Created
17 years ago2007-02-15 00:10:39 UTC
Updated
17 years ago2007-02-15 00:15:18 UTC
Views
6759
Downloads
1352
Comments
12
Rating
5.00 (9)
Reviews
0
full star full star full star full star full star Download

My entry for Mini Compo #10
812 solids. Take you're time looking at this one, there's a lot of small details.
Sorry, there's no interactivity with this one. I focused soley on what the compo was for, advanced brushwork.
Note: Some extremely tiny faces were discarded when the map compiled, it doesn't affect the general look of the car, but if you are looking carefully you'll definitely see them.
Also, I know it's too wide, but I only noticed after it was too late. At most angles it's obscene width isn't too noticeable, though(only if you are looking at it from a bird's eye view). Whatever, it still looks amazing :)

12 Comments

Commented 17 years ago2007-02-15 00:58:49 UTC Comment #14228
Tis rocks. It's got side mirrors!
Commented 17 years ago2007-02-15 01:17:49 UTC Comment #14229
ZOMG. After taking a very brief look at this, some preliminary impressions:

++On the whole, the most detailed contours of any entry yet. My favourites were the various intake/exhaust vents, the grill, THE RIMS! and the beautifully contoured windshield :o

++Nice custom textures and interior detailing--suprisingly similar to Tetsu0's, but probably done a wee-bit cleaner than his. The color you chose for the paint is definitely nice and sharp.

-sounds
-interactivity
-scale

Your entry lacked interactivity and use of any sounds, which isn't the main focus of the compo, but it would have been nice of course! :)

The scale is wide and a a bit flattened--as you warned us--, but surprisingly, it doesn't detract from the overall impression from most angles. A couple simple things you could do to artifically mask this a bit, without majorly redisigning the whole thing:

? The wheels look spectularly good, but they are WAY too narrow--see pizza cutters!. I'd widen at least 2-3 times theire current width, or more.

? Like Kasperg did--except the opposite--, you might raise the car up on an invisible--or visible even--platform to artifically make it look taller.

There's probably some other simple tricks you could do to spoof the scale a bit, but I can't think of any atm. Even rescaling in the time you have left may not be as hard as you might think--you have nothing to lose as long as the original entry is backed up.

Anyway, Another spectacular entry. I'm SO glad you stuck it out and sumitted an entry for this one... Welcome Back! :)

*****
Commented 17 years ago2007-02-15 05:03:24 UTC Comment #14231
Cooool. There were some very nice 3D details on the car surface which seem very hard to make. 812 solids should actually be consider a level higher than advanced! (my car had roughly 500-600 solids)
Besides the scale, the only thing I miss is the white stripes these cars usually have on the outside. I think they would make the curved surfaces more visible (some polygons are kind of visually lost because of the uniform texturing)

Two thumbs up!
Commented 17 years ago2007-02-15 11:06:48 UTC Comment #14233
WOW.
This is great!!
I love the hood, the side vents, the back of the car is superb as well.
The scale is off, but i really wish it wasn't. It's such a good looking car.
GREAT work.

5*
Commented 17 years ago2007-02-15 18:49:53 UTC Comment #14237
This makes a low poly model but a very high poly world brush. Hardly ran on my mechine, but that doesn't say alot.

Nice work.
Commented 17 years ago2007-02-17 15:16:45 UTC Comment #14249
If you don't win, I'm punching the judge in the face.
Commented 17 years ago2007-02-17 17:23:41 UTC Comment #14251
Glad to hear it :)
Commented 17 years ago2007-02-18 19:02:48 UTC Comment #14260
not late at all to fix it if its too wide
Commented 17 years ago2007-09-23 04:16:11 UTC Comment #15660
can i use this viper in some of my maps?? .....just asking.....if you consider it a steal, I won't . The Viper rocks.
Commented 17 years ago2007-09-23 12:57:09 UTC Comment #15661
No. You'd be better off using a model anyway.
Commented 17 years ago2007-10-14 04:43:27 UTC Comment #15773
Freak'n hell. The detail's amazing, though it's obiviously way too wide.
Though it still deserves 5*, just for the effort. :>
Commented 16 years ago2008-10-21 10:40:35 UTC Comment #17060
Awesome homie ;) .

You must log in to post a comment. You can login or register a new account.