func_autotrackchange not working (DarkMesa Start)

Half-Life HL
func_autotrackchange not working (DarkMesa Start) by Dragon Fly
Posted 17 years ago2007-02-16 07:09:56 UTC • Problems • Half-Life
Loading...
Screenshot Thumbnail
Name
func_autotrackchange not working (DarkMesa Start)
By
Dragon Fly Dragon Fly
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
BSP, RMF/VMF
Created
17 years ago2007-02-16 07:09:56 UTC
Updated
17 years ago2007-02-16 07:09:56 UTC
Views
3148
Downloads
669
Comments
12
Download

Why does the func_autotrackchange not work?

12 Comments

Commented 17 years ago2007-02-17 04:28:19 UTC Comment #14240
You had it set-up perfectly, except for 2 small details:

◘ The name of your func_trackautochange was uncapitalized, but capitalized in the Fire on Dead End field of the "upper" path track. It appears variable names are case sensitive!

◘ I changed the spin value to -90, else a weird thing happens as the train quickly reverses itself after making the turn. (If you want the train to continue backward, change the spin value to -270)

And that's it! Your map is looking great so far, keep up the good work! :)
Commented 17 years ago2007-02-17 06:07:28 UTC Comment #14241
[qoute="rowleybob"]]?The name of your func_trackautochange was uncapitalized, but capitalized in the Fire on Dead End field of the "upper" path track. It appears variable names are case sensitive! [/qoute]
Goes and shoots self in head lol... I never knew it name/target feilds were so fussy...

ps:How you get the bullet points?
Commented 17 years ago2007-02-17 06:08:12 UTC Comment #14242
No qoutes or did I type it wrong? No edit either oh well I'll live with it...
Commented 17 years ago2007-02-17 06:20:44 UTC Comment #14243
The bullet points are alt codes. Or, you can just copy/paste them like I do :)
Commented 17 years ago2007-02-17 10:13:58 UTC Comment #14244
[quote=It works?]You've gotta spell it like QUOTE ;)[/quote]
Commented 17 years ago2007-02-17 10:14:18 UTC Comment #14245
wow... it didnt work fof me either lol :|
Commented 17 years ago2007-02-17 10:14:48 UTC Comment #14246
[quote]works now?[/quote]
Commented 17 years ago2007-02-17 23:30:50 UTC Comment #14252
Oh, and bbcode doesn't work in map vault comments, except for mods I think! :)
Commented 17 years ago2007-02-19 05:28:22 UTC Comment #14265
Bullet points can be achieved 2 ways:

• firstly, by typing ALT + 0149, with num lock on.

• secondly, by typing ALT + 7. This only works in some programs, though.

◘ = alt + 8

♠♣♦♥☻☺○ = alt and the other numbers
Commented 17 years ago2007-03-06 17:54:31 UTC Comment #14323
ummm...is this about a map...or...bulletpoints.....
Commented 17 years ago2007-04-15 14:57:12 UTC Comment #14634
Alt codes are great! ╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩
◘◘◘◘◘◘
◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘◘
W00t!!!!!????!

btw, nice map - any plans to release it?
Commented 17 years ago2007-04-18 12:41:23 UTC Comment #14651
when it gets done.
Still decideing if I should make it into a proper mini mod type thing or just reaslh the intro maps.

You must log in to post a comment. You can login or register a new account.