The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Dynamic Lighting Effect
Vault
View Vault Item
Spirit
Dynamic Lighting Effect by
worldcraft20
Posted
17 years ago
2007-03-28 04:59:15 UTC
• Examples • Spirit of Half-Life
Loading...
Name
Dynamic Lighting Effect
By
worldcraft20
Type
Map
Engine
Goldsource
Game
Spirit of Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago
2007-03-28 04:59:15 UTC
Updated
17 years ago
2007-03-28 04:59:15 UTC
Views
2050
Downloads
865
Comments
1
License: All Rights Reserved
Download (Hosted Externally)
Uses light_glow and calc_position to create a massive aura effect around the player.
1 Comment
splatzone
Commented
17 years ago
2007-04-05 09:40:00 UTC
Comment #14573
I liked it.
Anyone know of a way to display a view model, as if the weapon actually being held?
Because if you did, you could make it like a flaming torch.
As you walked around, you'd see the torch glow (a tangy orange) creating pools of light on the wall.
Though it would look much more effective with bloom!
You must log in to post a comment. You can
login
or
register a new account
.
Anyone know of a way to display a view model, as if the weapon actually being held?
Because if you did, you could make it like a flaming torch.
As you walked around, you'd see the torch glow (a tangy orange) creating pools of light on the wall.
Though it would look much more effective with bloom!