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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
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Dynamic Lighting Effect
Vault
View Vault Item
Spirit
Dynamic Lighting Effect by
worldcraft20
Posted
17 years ago
2007-03-28 04:59:15 UTC
• Examples • Spirit of Half-Life
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Name
Dynamic Lighting Effect
By
worldcraft20
Type
Map
Engine
Goldsource
Game
Spirit of Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago
2007-03-28 04:59:15 UTC
Updated
17 years ago
2007-03-28 04:59:15 UTC
Views
2038
Downloads
849
Comments
1
License: All Rights Reserved
Download (Hosted Externally)
Uses light_glow and calc_position to create a massive aura effect around the player.
1 Comment
splatzone
Commented
17 years ago
2007-04-05 09:40:00 UTC
Comment #14573
I liked it.
Anyone know of a way to display a view model, as if the weapon actually being held?
Because if you did, you could make it like a flaming torch.
As you walked around, you'd see the torch glow (a tangy orange) creating pools of light on the wall.
Though it would look much more effective with bloom!
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Anyone know of a way to display a view model, as if the weapon actually being held?
Because if you did, you could make it like a flaming torch.
As you walked around, you'd see the torch glow (a tangy orange) creating pools of light on the wall.
Though it would look much more effective with bloom!