dm_greentown

Counter-Strike CS
dm_greentown by -japz-
Posted 17 years ago2007-04-05 06:58:16 UTC • Completed • Counter-Strike
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Name
dm_greentown
By
-japz- -japz-
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2007-04-05 06:58:16 UTC
Updated
17 years ago2007-04-17 05:49:23 UTC
Views
1576
Downloads
573
Comments
7
Reviews
0
Download (416.86kb)

This is my third map in CS.. it's a deathmatch map and do not have any hostages.. I'll leave it to you guys to give comment on my map.. I would like you to give comment on the jalousies fitted in the windows..

And please, have mercy on that girl.

Updates:
EDITED:Jalousies are now translucent(render mode set to 160) (UPDATE: render mode(?) set to 120, to look more cool)

ADDED:Backdoor on each houses

Next planned changes:
Concrete fences with design (and some plants within it)

Sewerage system...

...and craters on the road and some movable covers.

April 17 update-added japz_gtwn.wad, so you won't have to rename the wad.

7 Comments

Commented 17 years ago2007-04-05 09:23:08 UTC Comment #14572
Detail would be nice. Not just detail, but some cover for people rushing between the homes floating in the sky is neccesary.
Commented 17 years ago2007-04-05 11:11:45 UTC Comment #14575
Ok, that thing will be added in the next version. The map looks like floating in the sky because I did not fit the sky box into the map area, but there is a clip brush in the walls and the ceiling of the map. How was the jalousies?
Commented 17 years ago2007-04-05 11:16:42 UTC Comment #14576
Dave's suggestions will be added on the next version of the map. I will have his name on the map..
Commented 17 years ago2007-04-05 11:41:31 UTC Comment #14577
Ok, now i've played it.

This map is very, very plain. Besides the two houses, there's nothing in the area except for a perfectly flat concrete ground. Some debris, uneven ground, or heck, even random blocks or a re-texture could bring some life to the middle area. If you used more textures and ones that aren't just concrete, you could remove the dull factor. Make sure the walls line up as a suddenly thicker wall doesn't make sense. Inside the houses, those windows were pretty awesome. I can see you put some time and effort into them. What would make them even more awesome is if you made them transparent, breakable or openable so players can aim and shoot through them. If you did that, you'd add a whole other confrontation point to the map besides the front door to front door. This map doesn't have any hostages, so you should just call it greentown or maybe make it an fy map and leave weapons on the ground.
Commented 17 years ago2007-04-05 12:44:30 UTC Comment #14578
I say fill the area with hills, stones, and random stuff. It could be a good map if it was way more polished off.
Commented 17 years ago2007-04-05 13:30:03 UTC Comment #14580
But Dave, you saw the girl in the secret room..?
Commented 17 years ago2007-12-04 21:42:20 UTC Comment #16078
cool...

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