Minicompo2_IceCavern

Half-Life HL
Minicompo2_IceCavern by Tetsu0
Posted 11 years ago2007-05-11 10:53:31 UTC • Completed • Half-Life
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Name
Minicompo2_IceCavern
By
Tetsu0 Tetsu0
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP, BSP
Created
11 years ago2007-05-11 10:53:31 UTC
Updated
11 years ago2007-05-12 10:48:46 UTC
Views
2459
Downloads
739
Comments
5
Rating
3.00 (2)
Reviews
0
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Minicompo2 Entry

Ice Cavern

Underground Facility with a view.

EDIT --

Cave's better. R_speeds down a bit

5 Comments

Commented 11 years ago2007-05-11 12:43:25 UTC Comment #14841
AYAY!

//Downloads
Nice, but i do like to point out some issues i didn't really liked:
  • Fullbright textures on the floor. Why? Are they supposed to emit light?
  • Soms lights with no light (or badly textures) fixtures.
  • Cave area is empty. Why not place some Xen monsters eating their diner (dead scientists) and some Xen plant lights, Xen fungus and the like?
Commented 11 years ago2007-05-15 06:59:34 UTC Comment #14877
Downloads

I like it. I don't see any fullbright textures. The light tiles on the floor is part of the texture (I think)

Here is my mini-review

+ Like the cave, good use of VM
+ Like the alterations to the room before the cave too for that matter.
  • Light textures along the bottom of the wall are off center in several places.
  • Not a lot happening in the cave and the boid flock always seems kinda glitchy to me.
  • Lighting in the cave seems off. :/
Commented 11 years ago2007-05-15 11:45:29 UTC Comment #14882
Yeah. I spent hours trying to get that flock to work correctly. I just said "Screw it" because it's somethin else to look at. Most of it's just visual, i just wanted to set a theme basically.
Commented 11 years ago2007-05-17 08:48:34 UTC Comment #14912
I remember someone asking for an idea, and I said ice cavern, was that you?
Commented 11 years ago2007-05-17 23:05:13 UTC Comment #14924
Might have been me.

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