de_barren

Counter-Strike CS
de_barren by Skals
Posted 11 years ago2007-05-18 11:04:56 UTC • Completed • Counter-Strike
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Name
de_barren
By
Skals Skals
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
11 years ago2007-05-18 11:04:56 UTC
Updated
11 years ago2007-05-19 10:01:00 UTC
Views
2355
Downloads
560
Comments
25
Rating
2.00 (2)
Reviews
0
full star full star empty star empty star empty star Download

de_barren is a cs 1.6 map.
i made it in the last 2 days and tested it a lot.
if u are gona say somthing about the images then note, there have been few bug fixes and the environment.

Id be glad to get atleast 3 start for this :P

here are some more screen shots

http://img514.imageshack.us/img514/7139/barren5kk8.png
http://img514.imageshack.us/img514/7356/barren2hv5.png
http://img153.imageshack.us/img153/2324/barren3gz4.png
http://img512.imageshack.us/img512/8181/barren4lv7.png

PLEASE DOWNLOAD AND CHECK OUT MY MAP BEFORE SAYING SOMTHING STUPID. JUST CHECK IT OUT IN DA GAME -.-.

THIS MAP IS FINISHED. ITS AS I WANT IT TO BE. DO NOT BE AGAINST MY WILL. -.-

25 Comments

Commented 11 years ago2007-05-18 15:33:10 UTC Comment #14929
-It's hard to guess where the sunlight is coming from.
-If it's for CS, it could use the de_dust sky instead of the New Mexico desert.
-Some of the arches look unnatural for the material.

I don't really know if you should consider it a complete map. There are still tons of things you could do with the dust theme. There are so many maps with de_dust textures, that it takes a lot to make one special.
I don't know if people appreciate maps with this theme. I certainly don't after so many years... :(
Commented 11 years ago2007-05-18 16:47:49 UTC Comment #14930
Moved.
Read Kaspergs post, all are true, there's a whole lot more you can do to make this map better. Use your imagination.
Commented 11 years ago2007-05-19 01:29:03 UTC Comment #14931
OMFG. IF U HAD CHECKED OUT MY MAP THEN U WOULDN SAY THIS!!! U NEAVER EAVEN DOWNLOADED IT!!!!!

IT DOESNT EAVEN HAS THE SKY IN THE PICTURE IF U WOULD HAVE READ WHAT I SAID U WOULD HAVE KNOWN THIS IS A IT OLD PICTURE!!!
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should i re-texture it to aztec then? lol
Commented 11 years ago2007-05-19 03:36:57 UTC Comment #14932
Contrary to what you may have been told by some people on the internets, caps lock is actually cruise control for lose.
Commented 11 years ago2007-05-19 03:59:55 UTC Comment #14933
double trim never looks good :]
Commented 11 years ago2007-05-19 04:05:20 UTC Comment #14934
Great to see the mighty Ghetto holding it together like a champ here.

Arf.
Commented 11 years ago2007-05-19 04:31:10 UTC Comment #14935
lol. well i put a lot of effort in it and didnt eaven get 3 stars -.-
Commented 11 years ago2007-05-19 05:30:55 UTC Comment #14937
2 days work is not "a lot of effort" -- even if you spent all 48 hours doing it (which I doubt you did)

The last map I completed took me two months. And that was one part of a larger project, which in total took me the best part of 7 months. That's putting effort into a map.

And anyway - maps aren't rated on how hard you tried. They're rated on how good they actually are.

And I hate being mean, but you irritate me. Your maps are terrible, but you mouth off like you're some kind of expert. I predict it will be a looooooooong time before you make anything that is even mildly average.
Commented 11 years ago2007-05-19 05:33:55 UTC Comment #14938
well this is my first map released on cs :|
Commented 11 years ago2007-05-19 05:45:52 UTC Comment #14939
So stop trying to pretend that you're some kind of mapping legend. Accept that you need help and/or lots of practise with your mapping, and concentrate on that rather than thinking "OMG These losers don't like my first CS map, they must be n00bs!"

You'll get a lot further that way, believe me.
Commented 11 years ago2007-05-19 05:50:51 UTC Comment #14940
After taking a look around, not only do my initial points still stand, but I could add many others. I don't recall saying anything stupid before, btw.

-The map is bigger than I tought, and throught the whole area, the sand is completely flat (I'm not counting the inclination of the areas, I'm talking about small variations to make it actually look like terrain).
-Lighting looks no better than it did in the many screenshots I had seen.
-Layout might work, but the map is so empty that many people wouldn't play plast 3 three rounds. There seems to be some kind of symetry in certain areas, which takes away half the interest of many areas.
-It's OK if you go for walls that have the same height, but It has to show you did so on purpose. The dust theme has more variation and many different buildings here and there.
-If you go for the aztec theme, it won't change much, since the problem is in the map's simplicty. I said it before. You can still do a great map with a limited palette if you work hard enough. A map with simple architecture, simple lighting, simple layout and simple palette will never be an indication of effort :(
We're not discouraging you, since we give you tips on what doesn't work. A personal recommendation would be to avoid the cliched Cstrike minimal maps, since they are kind of hated in TWHL...
Commented 11 years ago2007-05-19 05:54:34 UTC Comment #14941
The best possible advice I think I can give anyone is "Listen to Kasperg" ;)
Commented 11 years ago2007-05-19 06:43:05 UTC Comment #14942
hehe well ill try to improve my map after 10 days when im back ;)
Commented 11 years ago2007-05-19 08:12:33 UTC Comment #14943
Good, until then: moved to unfinished (Don't move it back)!

You fixed the sky.
But there are tons of other things you could improve.

Also, i've been working on my mod Uplink Extended for roughly 6-8 months, and it only has 5 maps. Thats what i call effort.
Commented 11 years ago2007-05-19 10:02:37 UTC Comment #14945
This map is as i want it to be. its finished. if i modify it then it will be a new version of this map.

please do not be against my will. i made the map so i tell if its as i want it to be or if its not.

u could say its unfinished if there isnt a ct spawn or t spawn or a buy zone but there is. so please dont be against my will.

Thank you. have a very good day.
Commented 11 years ago2007-05-19 23:58:55 UTC Comment #14950
You can't judge a map by how long it takes to make it.

Kasperg makes a lot of his maps in less than a week, and they look great.
Commented 11 years ago2007-05-21 17:39:31 UTC Comment #14956
I think the map is alright... it's a bit wide open though. I would recommend adding more obstacles next time. I like the giant pit in the middle of the map ;)
Commented 11 years ago2007-05-25 21:14:32 UTC Comment #14986
I've played a few rounds vs. bots and I don't like this map at all.

-Not very realistic lighting... Try upping the brightness and turning the light slightly more orange-ish.

-Boring, boring, boring... No obstacles... no nothing... (when there are obstacles, they're badly placed (bombsites)...

-Your attempts at detailing are useless... try adding depth, don't just make other brushes with different textures...(does anybody understand what i'm trying to say here?)

-You used what, three textures?

-Repetitive, you forget where you are because all areas look the same...

Also, don't be an asshole, We're trying to give you fair reviews and constructive criticism.
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EDIT: Play de_tent by espen180 and look at the mtf'ing terrain he has there.
Commented 11 years ago2007-05-26 03:30:15 UTC Comment #14991
Can't really add much to the previous comments. The map really needs work.

Maps without an original theme (especially dust) are generally disliked here. If you used a new theme in the map - you would've gotten at least 1 more star.

Oh, and most people neglect this, but the story has to be at least logical.. Not to mention spelled correctly.

Terrorists have invaded an ancient ruin temple at the middle
of sahara desert.

they discowered that in that same place were stored a lot of c4
explosives by the gavernment planed to go to iraque.
But the counter-terrorists were there in time.

Objectives
Terrorists: destroy the explosives.

Counter-terrorists: kill every single terrorist before they get to
plant the c4.


Hiding explosives in the middle of a huge desert (especially when Sachara is nowhere near Iraq) and leaving the stash unguarded is just dumb.
You should spend more than 2 mins on the story. Seriously.
Commented 11 years ago2007-06-13 02:26:15 UTC Comment #15094
Yer lol, maybe i should remake this map?
Commented 5 years ago2012-11-30 00:11:45 UTC Comment #20184
Omg Daubster, I love you.
Commented 5 years ago2012-11-30 17:13:28 UTC Comment #20187
SHITTY MAP
Commented 5 years ago2012-11-30 21:53:04 UTC Comment #20189
Better than anything you've ever made :D
Commented 4 years ago2013-10-22 12:55:25 UTC Comment #20344
SACHARA DESSERTS NOWHERE NEAR IRAQ
Commented 4 years ago2013-10-23 06:14:55 UTC Comment #20346
My greatest work :D

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