de_barren is a cs 1.6 map.
i made it in the last 2 days and tested it a lot.
if u are gona say somthing about the images then note, there have been few bug fixes and the environment.
Id be glad to get atleast 3 start for this
PLEASE DOWNLOAD AND CHECK OUT MY MAP BEFORE SAYING SOMTHING STUPID. JUST CHECK IT OUT IN DA GAME -.-.
THIS MAP IS FINISHED. ITS AS I WANT IT TO BE. DO NOT BE AGAINST MY WILL. -.-
-If it's for CS, it could use the de_dust sky instead of the New Mexico desert.
-Some of the arches look unnatural for the material.
I don't really know if you should consider it a complete map. There are still tons of things you could do with the dust theme. There are so many maps with de_dust textures, that it takes a lot to make one special.
I don't know if people appreciate maps with this theme. I certainly don't after so many years...
Read Kaspergs post, all are true, there's a whole lot more you can do to make this map better. Use your imagination.
IT DOESNT EAVEN HAS THE SKY IN THE PICTURE IF U WOULD HAVE READ WHAT I SAID U WOULD HAVE KNOWN THIS IS A IT OLD PICTURE!!!
should i re-texture it to aztec then? lol
Arf.
The last map I completed took me two months. And that was one part of a larger project, which in total took me the best part of 7 months. That's putting effort into a map.
And anyway - maps aren't rated on how hard you tried. They're rated on how good they actually are.
And I hate being mean, but you irritate me. Your maps are terrible, but you mouth off like you're some kind of expert. I predict it will be a looooooooong time before you make anything that is even mildly average.
You'll get a lot further that way, believe me.
-The map is bigger than I tought, and throught the whole area, the sand is completely flat (I'm not counting the inclination of the areas, I'm talking about small variations to make it actually look like terrain).
-Lighting looks no better than it did in the many screenshots I had seen.
-Layout might work, but the map is so empty that many people wouldn't play plast 3 three rounds. There seems to be some kind of symetry in certain areas, which takes away half the interest of many areas.
-It's OK if you go for walls that have the same height, but It has to show you did so on purpose. The dust theme has more variation and many different buildings here and there.
-If you go for the aztec theme, it won't change much, since the problem is in the map's simplicty. I said it before. You can still do a great map with a limited palette if you work hard enough. A map with simple architecture, simple lighting, simple layout and simple palette will never be an indication of effort
We're not discouraging you, since we give you tips on what doesn't work. A personal recommendation would be to avoid the cliched Cstrike minimal maps, since they are kind of hated in TWHL...
You fixed the sky.
But there are tons of other things you could improve.
Also, i've been working on my mod Uplink Extended for roughly 6-8 months, and it only has 5 maps. Thats what i call effort.
please do not be against my will. i made the map so i tell if its as i want it to be or if its not.
u could say its unfinished if there isnt a ct spawn or t spawn or a buy zone but there is. so please dont be against my will.
Thank you. have a very good day.
Kasperg makes a lot of his maps in less than a week, and they look great.
-Not very realistic lighting... Try upping the brightness and turning the light slightly more orange-ish.
-Boring, boring, boring... No obstacles... no nothing... (when there are obstacles, they're badly placed (bombsites)...
-Your attempts at detailing are useless... try adding depth, don't just make other brushes with different textures...(does anybody understand what i'm trying to say here?)
-You used what, three textures?
-Repetitive, you forget where you are because all areas look the same...
Also, don't be an asshole, We're trying to give you fair reviews and constructive criticism.
EDIT: Play de_tent by espen180 and look at the mtf'ing terrain he has there.
Maps without an original theme (especially dust) are generally disliked here. If you used a new theme in the map - you would've gotten at least 1 more star.
Oh, and most people neglect this, but the story has to be at least logical.. Not to mention spelled correctly.
Terrorists have invaded an ancient ruin temple at the middle
of sahara desert.
they discowered that in that same place were stored a lot of c4
explosives by the gavernment planed to go to iraque.
But the counter-terrorists were there in time.
Objectives
Terrorists: destroy the explosives.
Counter-terrorists: kill every single terrorist before they get to
plant the c4.
Hiding explosives in the middle of a huge desert (especially when Sachara is nowhere near Iraq) and leaving the stash unguarded is just dumb.
You should spend more than 2 mins on the story. Seriously.