Multi-example 3 (incl. Counter)

Half-Life 2 HL2
Multi-example 3 (incl. Counter) by Madcow
Posted 16 years ago2007-06-23 12:33:52 UTC • Examples • Half-Life 2
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Name
Multi-example 3 (incl. Counter)
By
Madcow Madcow
Type
Map
Engine
Source
Game
Half-Life 2
Category
Examples
Included
BSP, RMF/VMF
Created
16 years ago2007-06-23 12:33:52 UTC
Updated
16 years ago2008-03-02 17:42:09 UTC
Views
3725
Downloads
858
Comments
3
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In this example you are in a room with a metro police.

The cop will shoot you in 30 seconds (double logic_relays), but there is a way to stop him!

Put the cans into the boxes on the walls.
You may not put the wrong can in the wrong box, that won't work (filter_activator_name).

If you manage to put both cans into both boxes in thirty seconds (math_counter) then you are allowed to walk away alive.
This example shows you how to use:
-Math_counter to count how many cans you have "scored"
-Filter_activator_name together with a trigger so that only one object can trigger the trigger
-Double Logic_relay to create timed events which can be prevented
-Logic_auto to launch outputs on map spawn

The example also shows of a way of creating "if triggers".
If you manage to score the two goals, one thing happen.
If you fail, another thing happens.

3 Comments

Commented 16 years ago2007-06-23 14:25:50 UTC Comment #15198
Sweet. Great work Madcow. :)
Commented 16 years ago2007-06-23 14:26:28 UTC Comment #15199
Thanks Freshed! :>
Commented 16 years ago2007-06-23 18:50:04 UTC Comment #15210
nice to have some real useful examples for source added. Nice work!

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