cs_frigid

Counter-Strike CS
cs_frigid by Soup Miner
Posted 10 years ago2007-07-07 11:49:12 UTC • Completed • Counter-Strike
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Name
cs_frigid
By
Soup Miner Soup Miner
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
10 years ago2007-07-07 11:49:12 UTC
Updated
10 years ago2007-07-07 11:59:00 UTC
Views
2257
Downloads
663
Comments
8
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Some of you may remember my experimental map, cs_rain_field. Frigid take's the "huge open map" idea a little further by expanding the playing area of the map literally from one end of the world to the other(meaning this map is as wide as the engine will allow). I made this out of boredom, but I kinda like what came out. You really get a sense of being alone in this map.
R_speeds max out at 1300 on the top of the hill, but are around 600-800 80% of the time.
It takes 31 seconds to run the width of this map with a scout.

PS: Sorry for the crappy snowmobiles, I didn't put a lot of effort into them... or any other brushwork fo that matter.
And I know about the disappearing sky in some areas, mostly on hills.

Edit: BIG FUCKING MAP

8 Comments

Commented 10 years ago2007-07-07 12:05:29 UTC Comment #15288
i lol'd at the mapname.
*downloads
Commented 10 years ago2007-07-07 12:07:02 UTC Comment #15289
Its a 2-fer :D
For those who don't know, frigid =
-very cold in temperature
-unemotional or unimaginative; lacking passion, sympathy, or sensitivity
Commented 10 years ago2007-07-07 12:15:33 UTC Comment #15290
ugh.. you could have said somewhere that it has more than just a .bsp.

Extract to your cstrike folder, people. not /maps.
Commented 10 years ago2007-07-07 13:25:18 UTC Comment #15291
well me and daubster played a couple of rounds.. Let me gather my thoughts..

Well, there were some really good aspects:

+ Pretty original, and pulled off very well.
+ Seemingly endless world
+ trees
+ foggy atmosphere. like it.
+ r_speeds are very good for what it is
+ snowmobiles - well i liked them :P

But some downfalls as well
  • since it was just the 2 of us, finding each other was nigh-impossible half-the-time. Probably be much better on an 18 man server.
  • a bit blocky.. but acceptable
  • lacking something... oomft.. I dunno..
  • a little difficult to see which direction you should head in, especially with invisible walls everywhere.
I personally like it. 4 stars
Commented 10 years ago2007-07-07 22:36:15 UTC Comment #15293
When I played this with a few other people, the other players weren't fading out with the fog. Was that happening to anyone else? I've never experienced this before and I know it has worked in the past because cs_rain_field didn't do this.
It has to be some shitty Steam engine "update" or something, that's just perfect. Now the map loses half its essence.
Commented 10 years ago2007-07-08 05:29:42 UTC Comment #15296
Nope, fog worked fine for me and daubeh.
Commented 10 years ago2007-07-08 09:33:44 UTC Comment #15300
Can't add much to Hunter's review..
It really needs some structures/objects throughout the area to help the players navigate. The snowmobiles let you get around more quickly, but that's really not enough.
If you added some ramps, more hills and more snowmobiles - it could be the one of the first decent-looking veichle maps.

Overall - the idea's great, though it still needs tweaking to play right.
Commented 10 years ago2007-07-09 22:55:59 UTC Comment #15310
This map rocks on multi-player, good job! Just requires some patience and listening.

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