Okay... my first map, so I fully expect to flamed. Anyway....
Genetic Research Facility is a single player map, which has you fighting your way through a facility intended to create and research life forms that could prove useful in military action.
Sorry about my over-addiction to rappel marines. This was mainly a map designed to familiarize myself with Half-Life's entities.
I think for my next map, I might make an urban environment (deathmatch map, of course) with two or three houses constructed entirely out of func_breakable brushes linked to fire in sequence (so when you blow out a wall with a grenade, for instance, the ceiling disintegrates, but not vice-versa). It might lead to some interesting breaches. If I do, I'll use custom textures so that they don't come out as stretched as this one did (sorry).
I'm going to check this out later if I get the time. Looks good for a first map.
The map started feeling a little claustrophobic with the low ceilings, but I grabbed my gear and headed out, down some plain hallway. The marines were placed well and all of the entities worked perfectly. I actually died once on this map lol.
Possible improvements:
Yeah, I will implement those suggestions. The map was originally going to be underground, so I never bothered skyboxing the rappeling points. I'll also fix that clipping issue at the Gargantua's gate that was bothering me.
Also, is there any way to change autosave names? At this point, It seems to overwrite the Campaign autosave. This isn't an issue if they're saving often in separate slots like they should be, but it will inevitably overwrite someone's end-of-game save who hasn't manually saved. I'd prefer to not be at the receiving end of their wrath.