hlvis.exe crashes when compiling SFdoomsday

Team Fortress Classic TFC
hlvis.exe crashes when compiling SFdoomsday by StoneFrog
Posted 17 years ago2007-09-02 11:31:58 UTC • Problems • Team Fortress Classic
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Name
hlvis.exe crashes when compiling SFdoomsday
By
StoneFrog StoneFrog
Type
Map
Engine
Goldsource
Game
Team Fortress Classic
Category
Problems
Included
RMF/VMF
Created
17 years ago2007-09-02 11:31:58 UTC
Updated
17 years ago2007-09-04 22:18:43 UTC
Views
3129
Downloads
719
Comments
3
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The problem with this map is not an ingame one - it's a compiling one. Attempt to compile the map with VIS - chances are you will get a "hlvis.exe has encountered a problem and needs to close" error.

I have no idea what could be causing this, though maybe someone can figure it out.

I know the map is laggy - this is an alpha version plus due to VIS not compiling fully r_speeds aren't really that realistic to begin with.

There is a large area of the map without a ceiling in which you can see much of the rest of the map - I personally am working on this. Feel free to do that yourself to see if that fixes VIS, but look for other causes as well.

3 Comments

Commented 17 years ago2007-09-02 20:36:26 UTC Comment #15619
I dont know if this is the problem, go to map, and cheak for problems, cause i saw a bunch of "axis perpendicular to face" im not sure if this is the problem yet because i dont have time right now to compile a map this big, but it is quite impressive, nice ;D
Commented 16 years ago2008-09-02 16:15:10 UTC Comment #15197
Hey dude i needed this as an example map since im working on a fun map too, thanks.
Commented 16 years ago2008-09-13 09:40:15 UTC Comment #16845
hey, it appears you only respond (auto notification) when you get a comment. So whats your steam id?

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