Xen Crystal (HL1 SP Mod)

Half-Life HL
Xen Crystal (HL1 SP Mod) by hlife_hotdog
Posted 11 years ago2007-09-21 22:46:19 UTC • Completed • Half-Life
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Xen Crystal (HL1 SP Mod)
hlife_hotdog hlife_hotdog
11 years ago2007-09-21 22:46:19 UTC
11 years ago2007-09-21 22:46:19 UTC
4.00 (1)
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Xen Crystal

Created by Hotdog in 2001

Shortly after Gordon was hired by the Gman, a research base located on a large Xen
island discovered an ancient temple. Inside, they found a large crystal and, without
knowing its origin, removed it and shipped it to earth. It was later realised that
this crystal operated a powerful transporter that, judging by writing translated from
the walls, travelled to a distant asteroid belt in another galaxy that was believed
to be the home of the Xen ancestors who were far more advanced. The Gman insisted to
his 'employers' to return the crystal and send a team though the transporter but they
refused. So now the Gman has hired you to steal the crystal, return it to the temple
and, if possible, travel though the teleporter and investigate the other side.

This is a small HL mod containing a total of 13 maps. There are a few new sounds and
models but really nothing special. Gameplay may take 2-3 hours max and the first few
levels have more of a puzzle element. Some parts you may get stuck on because of a
lack of required health, but the mod was well planned out. Some parts may also seem
impossible but it is, I have played this about 10 times as this was my first fully
completed HL mod. Be prepared for the cool boss ending and the big alien arena fight.

Enjoy!!! (Credits at end of game)

NOTE:: This is a VERY old mod of mine. I will NOT change any part of it so don't tell me to.


Commented 11 years ago2007-09-22 07:19:42 UTC Comment #15656
Im now installing HL1 on my laptop (im not at home) so i can check this out. :)

Edit: HL failed to install on this laptop (dvd drive is dying). But there's always Steam.

Well, what can i say? I hope you're ready for some negative comments, but since this mod is kinda old, i don't think you really care.
  • Bland mapping. Every single wall was flat.
  • Bad texturing.
  • Incorrect use of texture themes
Perhaps more. Oh well. Might as well stop writing this review.
Commented 11 years ago2007-09-22 11:23:44 UTC Comment #15657
You don't get much new decent SP mods anymore. And this one looks pretty fun, even if is way back from 2001.

Commented 11 years ago2007-09-23 04:12:00 UTC Comment #15659
I don't mind bad reviews, I just put this up so people could have some fun and play something a little different. Trust me, I KNOW it's bad. But as it was the first mod I ever made back when I just started mapping for HL I kept it for my timeline of hl mapping. I was planning a sequel but I didn't bother with it. I have the storyline written down somewhere if anyone wants to make the sequel.
Commented 11 years ago2007-09-23 13:45:28 UTC Comment #15662
The second map is very bugged for me. First, the weapons stop working, I can't select between any weapon, Second, all the buttons in the map doesn't work, Third, all the monsters start dead, I couldn't pass trought this level, I reloaded on the first map and everytime I get on the second level it has the same bug, I jumped to the third map wich I liked a bit, not the mapping and level of detail (wich is very very bad, the rocks look like shit), I liked the Uplink style puzzle, I didn't finished it because it has some bad very bad bugs wich don't let me pass trough or I'm doing something wrong. Whatever, I think this one is fun to play when not bugged... Good job!.
Commented 11 years ago2007-09-23 21:59:53 UTC Comment #15665
I noticed this problem too. I think you are not allowed to change level underwater (causes problems???). I recommend jumping to level 4 because I stopped there and then started up again later.
Commented 11 years ago2007-09-24 16:09:36 UTC Comment #15666
ok, i finally got a chance to play this. For the first mod, its really great, and it already kicks the crap out of anything i could possibly do.

I liked the gameplay, the only things i had problems with were visuals, architecture, textures (some textures seemed out of place), and deatil could have been improved, but, then again, it always can ;) Some of the puzzles though, i must point out, looked as if they were placed by the mapper, let me explain. In half life, all the puzzles were created by one feature of the facility, clashing with another, and reacting naturally because of the disaster (like electrified water, or spilled barrels etc) Most of your puzzles lacked this realism. While were talking about realism, i must comment on the beginning parts of the map, when you have to use the levers to open grates and such? Well, i had a hard time trying to think of where i was in the facility, or what puropose that area could possibly serve. In general, the map seemed created around the puzzles and gameplay, instead of putting the puzzles in a realistic part of the facility. Its a difficult thing to explain, but its that realism that gave Half-life its rich gameplay

overall, the mod could be improved, but its a good piece of mapping. I give the mod 4 stars, because the interesting story and exciting gameplay made me forget some of the more lacking aspects of the visuals,
Commented 11 years ago2008-04-28 15:51:40 UTC Comment #16587
The download freezes my browser!
Commented 9 years ago2010-02-28 04:30:08 UTC Comment #17889
Does anyone still have this mod.. I would be interested in playing it!
The dl is dead..

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