A small map with a lot packed into it.
-Version 1.2
-Got rid of the turret puzzle at the end, the map now ends after opening the final door. Feels much better this way
-Elevator doors clip no longer close automatically.
-Version 1.1
-Moved the hole in the window so that it's obvious it's on one side.
-Took 10 seconds off the spawn time of the orb.
-Something else, can't remember what it was.
Let's begin with the complaints, since there will be very few.
- The spheres reflect a sky. I'm pretty sure you could have fixed this with a cubemap.
- Some problems rendering portal effects on surfaces that are not able to have portals, but I bet this is due to the next point.
+ The rotating room. Brilliant. I don't know why valve chose not to include this element into the game, because in my opinion it works very well.
+ Use of sounds. Hearing the AI chime in with completely relevant comments while I was playing made me feel like I was back in an Aperature test chamber I had missed while playing through Portal.
+ The sphere. Again, another new element that feels very much like a part of the Portal universe. The mild bounce and roll its shape presents to the puzzle makes it very unique from the cube I expected to pop out of the delivery tube as far as how the player can use it in the puzzle.
+ Difficult. I admit it, I can't get the energy ball done. I know how to, I think, so if I gave it a few more tries I bet I could do it. Yeah, yeah I know, reviewing the map before actually beating it but I've done everything else and couldn't wait.
- Difficult. This is a negative as well, just because some less experienced players may find it frustrating. It is very complex, specifically the aforementioned energy ball part. Damn that energy ball. However, even though I failed repeatedly at racing to get the ball where it needed to go, I still want to go back and try again. If the map weren't so damn fun, I wouldn't want to bother.
Summery: If you love playing Portal for the sake of solving new and challenging puzzles, you'll love this chamber. Very well done, but then again I expected so from a professional designer as yourself. If I were vALVE I would be giving your ass a job offer to make bonus map packs instead of writing this.
What else is there to say, but 5'd.
Only difficulty is the creation of portals while falling at light speed through two portals : this needs some luck to fire it right, just like in the advanced maps.
Thanks for creating it.
I got lucky with the energy ball. It somehow warped inside of the chamber ??
And there's a bug with your rotating platform. You can exit a portal from it, but you can't enter a portal that's crated on it. And that would have shaved 10 minutes off my time.
VERY creative no doubt, and the turrets weren't too bad.. but
4 stars only because it was a pain in the ass.
Anyways the only problem I noticed were the ball that disappeared during rotations and bad texturing. I would of made all the parts that couldn't have portals that dark metal texture.
as far as the guy talking about portals on rotating platform.. you should notice thats the same in the game as well. as soon as any platform moves the portal disappears. Not the mappers fault.
I didn't notice any problem with companion cube disappearing ? except after being ignored too long. And it doesn't let you spawn more than one anyhow..
Liked the map. The energy ball disappears behinds some textures in the room which makes it a little more challenging to track. And I discovered a way to fall thru the floor and become permanently stuck If you stand against the wall and set a portal on the square platform near the side.. you fall halfway thru the floor. you can see into another room on the ceiling and press the button there but you cant move again
If it takes you 150,000 times to complete, then you should take your computer back to where you bought it and tell them your too stupid to own a computer. If it were easy it wouldn't be any fun at all.
actually i did it in the first try besides there is no need to try 15000 times if you know the deterministic way. And, oh, there IS a deterministic way. The only thing is that you need to figure it out (do not even try to chaotically reflect the ball via rotating the room while it goes to the hole and reflecting it using the edge of the hole heh) if you try that chatic way then you would need to try 15000 times....
wish you good luck ppl out there who'd try to solve this MAGNIFICENT puzzle.
Thanks bethesda. 5 Stars straight without any doubt.
Solving the energy ball puzzle was easy... but I was actually surprised that I managed to implement the solution. I'm not all that fast/accurate (I get destroyed playing DM games). It'd be neat to lower the lifespan of the ball and challenge the player to do all the placements/rotation in time.
You might want to consider adding in time/portal/steps challenges. That'd be fun...
P.S. The computer voice seems to affect people's nerves
http://www.themightyatom.nl/screenshots/portal_ren_maps.jpg
Also I still never figured out how I got the "booth" to pop up for switch 2. I knew it would eventually show and took it then.
Great Level! Portal rocks m/ and so does this level. Can't wait for valve to release a Portal II - Thx
BTW - After making me go through that to get all of the final three switches I was expecting an add'l puzzle when I got through the door. In the words of GLaDOS, "You broke my heart."