compo24_deathan

Counter-Strike CS
compo24_deathan by Deathan
Posted 14 years ago2007-11-12 17:29:37 UTC • Completed • Counter-Strike
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Name
compo24_deathan
By
Deathan Deathan
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
14 years ago2007-11-12 17:29:37 UTC
Updated
14 years ago2007-11-13 11:57:42 UTC
Views
2248
Downloads
797
Comments
6
Rating
4.75 (4)
Reviews
0
full star full star full star full star full star Download (Hosted Externally)

Map for competition.

Mod Edit: Updated downloadlink with Rimrooks link.

6 Comments

Commented 14 years ago2007-11-12 23:26:03 UTC Comment #15966
I'll host a mirror for you. Rapid share is faggotry.
http://m0px.net/rimrook/compo24_deathan.zip

I'll rate it 1 to 5 when I get home.
Commented 14 years ago2007-11-13 11:01:36 UTC Comment #15968
I will look too, when I finish work.
Commented 14 years ago2007-11-13 16:03:37 UTC Comment #15969
+ very good and moody lighting
+ great idea
+ stuck to the layout retardedly well

Every light is a lamp, no light fixtures?

Some dodgey clipping

  • Silent map, no ambient sounds. Kinda nubbish for a compo map
Overall, very impressive! given the complexity of the layout.
Commented 14 years ago2007-11-13 16:40:17 UTC Comment #15975
I liked it a lot. A couple of areas in the map feel a little bit empty, but overall I thought it was very good.

The lack of much sound was a bit disappointing but it would be less noticable if people were actually fighting on the map.

The clips were understandable, but being stopped by an invisible wall is always a bit irritating, no matter how justified it might be.

I gave dm_particle 5 stars and this is just as good, if not better, so 5 stars for this as well.
Commented 14 years ago2007-11-14 11:25:39 UTC Comment #15980
Well ...my eyes felt on the ground (felt? sorry for my bad english! :D )
when I saw it. It's all beautiful !! The only missing thing is...well....the sound :D
Commented 14 years ago2007-11-19 15:35:23 UTC Comment #16021
Absolutely awesome. Just a few minor realism things:
-The power generators aren't that obvious. They need to look more important than a wall-mounted breaker box. After all, this is THE LAST TREE in the world.
-The terrain at the end of the large retention pond. I find it particularly frustrating in any CS map when there's a clip brush placed across an open space. There needs to be a reason you can't walk off the compound, like a fence.
Again, this is really good work.

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