aim_oldzone_css

Counter-Strike: Source CSS
aim_oldzone_css by Skals
Posted 10 years ago2007-11-14 11:27:13 UTC • Completed • Counter-Strike: Source
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Name
aim_oldzone_css
By
Skals Skals
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
10 years ago2007-11-14 11:27:13 UTC
Updated
10 years ago2007-11-16 05:51:22 UTC
Views
2064
Downloads
754
Comments
4
Rating
2.50 (2)
Reviews
0
full star full star half star empty star empty star Download (Hosted Externally)

I based this map on one of my elder cs 1.6 maps. It Is Kinda the same, but the graphic ofcourse, and also the new features and fixes i added are mutch better.

It supports bots!

In this map i have Sounds, breakable windows, good brushwork, Decals, debris and guns. loads of em.

Everything a good map needs :)

There are more screenshots in the zipped folder.
___________________________________
Update 1.1: Fixed Link, added nav. file.

Update 1.2: Bug Fixes, Bsp updated.

4 Comments

Commented 10 years ago2008-02-21 15:41:58 UTC Comment #16436
Nice skybox.

xD lol no, really I don't have CSS so I can't test it
Commented 10 years ago2008-02-21 17:09:26 UTC Comment #16437
Wow spike u've gota do better than that...
Commented 10 years ago2008-02-21 17:58:44 UTC Comment #16438
Ok to start things off. When loading the map, i noticed a bunch of errors concerning the use of nondisplacement textures on displacement surfaces. you might want to look into those. And.. Make the height a little higher. Because i tried to jump off the balcony and i hit my head on the skybox and was very displeased.
Secondly the map is terribly small, and anymore than 4 players in that map and it's going to turn into a clusterfuck of unhapppiness shell casings.
The lack of a 3-d skybox is a huge turn-off considering that the house walls just go up and stop, and it doesn't seem to me you're taking full advantage of the source engine.
I know that's a generic sentence, but more detail, and maybe widen things up a bit.

2 stars because there's potential for improvement.
Commented 10 years ago2008-02-21 18:25:31 UTC Comment #16439
There's an annoying block on the back wall because of the door back there, got me killed because I got got stuck in it. The bots can't navigate that squeeze where the table is blocking the doorway, maybe a hint brush can help there. It is a small map, but I consider that your choice, just don't expect lot of people to make use of it though. Textures are ok.

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