Hostage rescue map for Counter-Strike. I'm still not happy with most of my textures. I used a lot of textures from the vegas wad that I plan to possibly remove entirely as CS 1.6 doesn't come with this wad for some reason.
Counter-Terrorist spawn is temporary. I plan to extend the tunnel network a bit and have an additional open area for their spawn point.
As for the tunnels, I meant the hallways in the side of the mountain. I think you are talking about the ventilation shafts in the house. I do not plan to add to that.
I'm glad you commented, maybe I'll finally pick this back up and finish it. Then I can start playing around with CSS and PVKII maps!