3-bend and T-joint hollow pipe

Half-Life HL
3-bend and T-joint hollow pipe by Tetsu0
Posted 16 years ago2008-01-12 20:36:03 UTC • Examples • Half-Life
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Name
3-bend and T-joint hollow pipe
By
Tetsu0 Tetsu0
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
16 years ago2008-01-12 20:36:03 UTC
Updated
16 years ago2008-01-12 20:36:03 UTC
Views
4074
Downloads
964
Comments
3
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Shows how to make a 3-Bend Turn with an 8 sided hollow tube.
Also depicts how to make a T-Junction with a hollow, 8-Sided Tube.

3 Comments

Commented 16 years ago2008-01-12 21:53:54 UTC Comment #16231
Pretty sweet. I've tried to constuct a bended piple like this in the past, but I could never get it to work without "leaf-saw" and brush errors. Your's is clean and error free! bravo! = )

Note: the outer rim of the bended part is neat because you can run up and down like a skateboard on the smooth surface. The inside bend however you get stuck at the seams. I tried using the bevel texture on the seams of your pipe to fix this, but it didn't work. If there was a way to fix the "stuck" points on the inside bend it would be neat!
Commented 16 years ago2008-01-12 22:13:51 UTC Comment #16233
Sometimes, It's just the Engine's Fault.
Thanks for the review.
Commented 16 years ago2008-01-26 10:14:24 UTC Comment #16290
Agreed, but this might help to which I just found/remembered, which I'm going to try in some of my maps with "sticky" edges.

it's the "-cliptype precise" switch for CSG.

Downside is it adds clipnodes, which maps like this usually have a lot of them already. Anyway, just a thought! = )

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