This is my first attempt to make something about Castlevania into the Half-Life Engine... It is the Prologue Level of Castlevania Symphony of the Night... This isn't the final version...!
Commented 16 years ago2008-05-02 00:33:56 UTCComment #16607
Looks ok and there are som nice structures in there. that brick/stone texture is pretty repetative, but i'm guessing the actual game is like that. You could add a flame and glow sprite to the candles if you wanted and add a flicker. (check out my entity 2 map to see how the flicker works if u dunno)
It's got to be tough translating an old 8-bit side scroller to 1st person, and to make it work, you may have to add trims and new textures just to make it look more interesting (even if they didn't exist in the original game). Let's face it, some of those old 8-big games are very ugly : )
I would also space those banister pieces out a little. All in all it's a nice start!
When I saw the contest, It had 3 days left..
It's got to be tough translating an old 8-bit side scroller to 1st person, and to make it work, you may have to add trims and new textures just to make it look more interesting (even if they didn't exist in the original game). Let's face it, some of those old 8-big games are very ugly : )
I would also space those banister pieces out a little. All in all it's a nice start!
By the way, this is not from the 8-bit castlevania... It is from the SOTN (Symphony of the Night) for PSX...
I'll put more effort on it... About the glare on the candles, I'm working on it