FreeMan survival! Take your friend and try to survive in black mesa water filtering station! 1-4 players. Some bugs of course. Please inform me about them (bugs). And... Enjoy. Map based on concept of hero-survival Tomash
Commented 16 years ago2008-07-13 14:03:52 UTCComment #16118
To be honest it's my first official map and i'm looking forward for constructable critics. Also there are a few bugs that i have no idea how to fix. For example monsters blocking doors. Sometimes it happens and doors won't close at a needed time. Already someone told me to use func_train instead of doors and it seems to be a great idea. In straight words maybe u're right so i'll move it to unfinished maps. No need Anyway thanks for comment.
Commented 16 years ago2008-08-10 13:30:03 UTCComment #12302
Constuction of the map is fine, even pretty nice the way you did the blast door spawning chambers... interesting and original.
I kept dying before the weapons lockers would open and it was unclear to me if they were timed to open or set off by a trigger. The scale of the weapons locker was a little big imo, but still neatly done and a neat idea.
It's a neat concept but needs refining imo. you could even have different levels of difficulty, like the first level only has headcrabs, and the weapons locker opens fairly quickly, and the following levels get harder (with more enemies and harder--also better weapons--enemies and more delay on the locker opening), but keep in mind you still mustn't make it TOO hard or people will just give up.
In straight words maybe u're right so i'll move it to unfinished maps. No need
Anyway thanks for comment.
I kept dying before the weapons lockers would open and it was unclear to me if they were timed to open or set off by a trigger. The scale of the weapons locker was a little big imo, but still neatly done and a neat idea.
It's a neat concept but needs refining imo. you could even have different levels of difficulty, like the first level only has headcrabs, and the weapons locker opens fairly quickly, and the following levels get harder (with more enemies and harder--also better weapons--enemies and more delay on the locker opening), but keep in mind you still mustn't make it TOO hard or people will just give up.
Nice first map! = )