Commented 16 years ago2008-08-07 15:34:37 UTCComment #10810
Nice idea, but there are lots of places, where this map needs some polish.
I'm not an experienced source mapper, but I can tell, that you need to use much more cubemaps. There are some corridors, where the reflection on the floor seems awkward, probably because there aren't any cubemaps in that area, and the engine uses one, which is close to that room - but probably has different lighting, so the reflection doesn't work for that particular room.
The textures on the outside of the prison work, but inside it needs moar variation. The rooms and corridors are rather bland, you should use some decoration, not only for it to look better, but that would also make the rooms more distinguishable, easier to navigate.
Gameplay-wise I would say, that there are far too many tight spaces stuffed with objects - that doesn't really help in a fast-paced game, like hl2dm - and the doors are absolutely unnecessary, they only block your way while shooting / dodging. So, merge some rooms together, make them easier to run through, don't use too much objects, only one or two in tighter areas and more in bigger, open areas, such as the yard outside.
Overall, it needs some more work, in its current state, I give it 2,5 stars.
I'm not an experienced source mapper, but I can tell, that you need to use much more cubemaps. There are some corridors, where the reflection on the floor seems awkward, probably because there aren't any cubemaps in that area, and the engine uses one, which is close to that room - but probably has different lighting, so the reflection doesn't work for that particular room.
The textures on the outside of the prison work, but inside it needs moar variation. The rooms and corridors are rather bland, you should use some decoration, not only for it to look better, but that would also make the rooms more distinguishable, easier to navigate.
Gameplay-wise I would say, that there are far too many tight spaces stuffed with objects - that doesn't really help in a fast-paced game, like hl2dm - and the doors are absolutely unnecessary, they only block your way while shooting / dodging. So, merge some rooms together, make them easier to run through, don't use too much objects, only one or two in tighter areas and more in bigger, open areas, such as the yard outside.
Overall, it needs some more work, in its current state, I give it 2,5 stars.