obj_pilak

Not Listed (Source) NLS
obj_pilak by sgt stonedog
Posted 15 years ago2008-08-22 02:57:38 UTC • Completed • Not Listed (Source)
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Name
obj_pilak
By
sgt stonedog sgt stonedog
Type
Map
Engine
Source
Game
Not Listed (Source)
Category
Completed
Included
BSP
Created
15 years ago2008-08-22 02:57:38 UTC
Updated
15 years ago2008-08-22 02:57:38 UTC
Views
1527
Downloads
539
Comments
3
Rating
4.00 (1)
Reviews
0
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This Map is for Stargate TC 2 a Half Life 2 mod

its called obj_pilak

obj stands for objective this mean there are team goals

in this map the taurri have to go through the stargate back to the SGC Stargate Command & the jaffa need to stop them

its a real fun level with lots of you fighting it out.

you can download the mod from www.stargatetc2.com

3 Comments

Commented 15 years ago2008-08-22 07:47:11 UTC Comment #9599
Im downloading the mod right now. I read the read me for this map, and is it saying that its not your map? Or did you modify it to fit your mod? Regardless, once i complete downloading the mod ill give you some feedback on the map and mod.

OK! I played it and i the layout of the map was pretty good, although texturing was boring, what other textures would you see in ruins right?

It looks like a great mod, great models, animations, and sounds. The Gate and the DHD were cool. I spent about 5 minutes just palying around with the DHD. Ill be excited for future releases.
Commented 15 years ago2008-08-22 10:55:15 UTC Comment #9579
you do know if you press V its got an DHD helper if you cant remember the gate address plus you can have as many gates as you want so you can goto 10 different planets great mod isn't it.

Im glad you like it.
Commented 15 years ago2008-08-22 21:04:29 UTC Comment #9548
After memorizing the address, i was able to beat the DHD helper in dialing the gate :D

One thing i noticed, on the p90, the reload animation seems a bit slow when reloading. Your players hand moves slowly over the gun for about 2 seconds before removing the spent clip. That looked a bit unrealistic to me, because in combat youd be thinking "OH CRAP RELOAD" and not "maybe i should reload now....hmm..."

If you need to maintain the reload time, you could have the players hand offscreen "retrieving" the clip for a longer time.

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