A single player puzzle solving map in which the goal is currently to explode all of the barrels in the map. It is in early stages of beta, and feedback would be greatly appreciated as to what I need to fix. There are a lot of visual annoyances and some playability issues to be worked out, as well as some unfunctioning areas, but is perfectly completable most of the time.
Let me know what you guys think so I can improve this bsp!!
did it in 5 mins tho with sv_gravity :>
http://captain0terror.googlepages.com/darktree_error0000.jpg
Nobody else mentioned it so maybe it's my macchine?
EDIT: Oh LOL it's for source! I'll play it and rerate... (i really want to destroy some barrels)
Things i liked:
+music
+some nice structures and the pirtate guy was lolz.
+some of the effects like the pyramids and some of the contraptions
+mostly nicely textured
+a neat "feel" to the area
-i couldn't get any farther than the puzzle where you have to hit the button and run to the trap doors. I tried like 10 times and then tried 10 more times with hax, but i still couldn't get it. this is the point i gave up.
-at first i didn't like the fact that one pyramid would not show until the preceding one was located, and even then you have to be a minimum distance away to see it in the first place... then i thought those aspects were sorta fun i guess.
-Mad because i couldn't get past the trapdoor pyramid and see the other neat setups.
If you were to do this again i would consider using HLife_hotdog's "hint" system. that way you can choose whether or not you want a hint, and you can still complete the game if you get stuck on the puzzle.
Anyway, nice entry man!