WATER

Half-Life HL
WATER by Tetsu0
Posted 9 years ago2008-11-05 16:33:33 UTC • Unfinished • Half-Life
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Name
WATER
By
Tetsu0 Tetsu0
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
9 years ago2008-11-05 16:33:33 UTC
Updated
9 years ago2008-11-05 17:29:37 UTC
Views
2208
Downloads
598
Comments
15
Rating
4.00 (1)
full star full star full star full star empty star Download

For compo 26.
Unfinished.
Kind of a play on the water temple from ocarina of time.
But at the same time, it's nowhere near close, nor is it finished.

15 Comments

Commented 9 years ago2008-11-05 17:13:44 UTC Comment #17136
That screenshot is a proof that you didn't complete it . The lighting sucks .
I'll download and play it . Rate it later ...
Commented 9 years ago2008-11-05 17:33:38 UTC Comment #17137
Wow what a wonderful comment.
Commented 9 years ago2008-11-05 18:42:20 UTC Comment #17139
Fullbrite HA!TI!N'
Commented 9 years ago2008-11-05 20:18:39 UTC Comment #17140
Lmao. It's not fullbright though. Just point-lit
Commented 9 years ago2008-11-05 21:36:07 UTC Comment #17141
The_(c)Striker: What a dick comment. He already said it was incomplete. I've received a number of complaints regarding you lately, keep it up and you'll get a strike.
Commented 9 years ago2008-11-06 08:15:04 UTC Comment #17142
Ah, a shame it wasn't done in time for the compo.

I'll download it later when I'm home from school.
Commented 9 years ago2008-11-06 09:39:32 UTC Comment #17143
@ Strider, why dont you just ban him right away? He is the person who knows exactly to ruin a sweet commnity like this.
Commented 9 years ago2008-11-06 10:56:41 UTC Comment #17144
He's already been banned once, and this isn't really anything that deserves a ban.
Commented 9 years ago2008-11-06 14:24:05 UTC Comment #17145
"@ Strider, why dont you just ban him right away?"
Raver , I love this community , I don't want to destroy it ( I can't , even if I could , I wouldn't becaue I love it ). Hmm... maybe sometimes I'm not writing the correct words , but if you considered that an insult , then I apologize .
Commented 9 years ago2008-11-06 16:57:49 UTC Comment #17147
The Water Temple in OoT is my favorite "level" possibly of all time, at least in the Zelda universe. We will see how this stacks up!
Commented 9 years ago2008-11-06 18:33:37 UTC Comment #17148
cool ill check it out after I get off work.
Commented 9 years ago2008-11-07 08:34:56 UTC Comment #17164
I'm gonna make this short and sweet: Lots of fun! Like you said though... it is incomplete.

[spoilers]
The green key does not work with the green door. I had to noclip through it to press the button behind it. And the red button is obviously not scripted yet, as it does not function either. I love the room with the "appearing" floor. While I like how it splits off into two directions, it is possible to never find the "other" direction if the user doesnt think about it. Maybe try and force the user to find the alternate route within that room before he can leave. I actually only found it by accident while noclipping around to see if I had missed anything after I felt I had found the end of what you had mapped. I liked the room with the Alien Controllers and the breakable shields you can hide behind.
[/spoilers]

The only other critique I can think of off the top of my head is that you could add some detail in to some of the rooms to set them apart from the others... fallen debris in a corner, or, a lit torch on a side of a wall, a painting... something :)

Lots of fun! Continue to work on this nice little puzzle!!
Commented 9 years ago2008-11-08 16:21:50 UTC Comment #17152
Yea I had to noclip to find that part also. And the keys didn't work for me either. Other than that this entry was pretty cool, The water levels changing to bring you to new parts was really neat and reminded me of the water temple from zelda. The colorful locked doors looked pretty cool but im sure if they worked and opened in some mechanical way they would add a lot more to the map. Overall It was a pretty fun puzzle but I think better textures and lighting and maybe some more detail would make this puzzle map more enjoyable.
Commented 9 years ago2008-11-27 13:16:58 UTC Comment #16899
(i didn't read the other's comments)

k. Architecture is pretty bleh except for the keyslots and door forcefields are done believably. Scale is off a bit for the first room--ceiling too too low--, boringly textured, and the door barriers are just kinda weird unless they are meant to look like oot--which i never played.

I couldn't make it to the third door or the door after the room floods and didn't know what to do--the sequence and triggers were flawless btw. I'm not the greatest at puzzles so could totally be me.

since it seems to be a wip i won't rate right now, but if i had too it'd be a 3 i guess.

sorry if overly harsh... = )
Commented 8 years ago2010-06-21 09:23:27 UTC Comment #18188
Yeah. When i played this again after so long i forgot what to do, the green key didnt work.
Then i restarted, completed everything pretty fast, and the green key worked.
The red key isnt scriped.

It's a shame i cant finish this, i've lost the source files.

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