Museum

Half-Life: Deathmatch HLDM
Museum by Jinx
Posted 15 years ago2008-11-11 21:41:59 UTC • Completed • Half-Life: Deathmatch
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Name
Museum
By
Jinx Jinx
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
15 years ago2008-11-11 21:41:59 UTC
Updated
15 years ago2008-12-05 22:08:55 UTC
Views
2083
Downloads
731
Comments
6
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download (4.79mb)

More info.

Medium-sized art museum map.

HLDM, Action Half-Life & The Specialists versions are included.

6 Comments

Commented 15 years ago2008-11-11 22:36:26 UTC Comment #17176
Wow, the one thing that I must say that stands out the most is the layout, well thought out and clean. Also, I like how you mixed in classical paintings with some anime pictures as part of the museum's art showcase, that should throw off some people, he,he,he. Right now, all I can do is view your map on Crafty, since the PC that I am using now is not mine and does not have Half Life installed. But once I get my laptop back from the repair shop, I will then check out your museum map in full play mode and then rate your map. (Man, this map would really make a good VRML world too, it's just perfect for it.) Well, keep up the good work, Jinx.
Commented 15 years ago2008-11-11 23:57:37 UTC Comment #17173
Thanks! The types of art are mixed, but the areas are themed- the two smaller galleries have my friend Carey's art, and some Action HL related stuff. The long central room is all stock art from Max Payne. The lower part of the big room is my friend Kira's photos, and the upper odd pieces are my sisters. Then there's some fun pop culture stuff in the oddball places, like Colbert's portrait :)

Feel free to use it for VRML if you want, just let me know.
Commented 15 years ago2008-11-12 04:54:14 UTC Comment #17122
heh youve always been making stuff like this. ill check it out later when i get back from school
Commented 15 years ago2008-11-13 12:20:45 UTC Comment #10426
Well Jinx, thanks for your O.K. then. Mmm, you know what, I was thinking....., instead of converting your map to VRML, I'm going to go ahead and crank it up a notch more and convert it to the more advance X3D format, which is the next generation version of VRML. Think of it this way, just like HTML + XML will give you XHTML, well then VRML + XML will give you X3D. Also, I will try to see how the map's textures will look like in X3D converted to the Jpeg2000 format, which is a newer, exotic version of the regular Jpeg picture format. I will of course let you know when I get it done.
For more info on X3D, check these two links out:

http://www.web3d.org/x3d/specifications/x3d/
https://en.wikipedia.org/wiki/X3D
Commented 15 years ago2008-11-14 13:21:28 UTC Comment #9551
+I played it. It looks nice, actualy a map that is peaceful with my eyes.
my eyes .
+The texture are nicely combined .
+Hey, there are breakable things in this level, horray !
+The the 2 central halls are just superb realized.
+Well placed(after my opinion) weapons.
+The sky combines perfectly with the interior.
-No ambience at all. I should actualy make this "--" not "-"
-No openable doors, vents, stuff like these that are used to diversify a level.
-Monotone lighting. I appreciate you used some "point-lights" for the artworks, but the main lights are too strong for them to be observed.

I can't give you 4.5 stars or 4 stars just for these little disadvantages . I can only give you 5 for the great layout and the important thing : it's peaceful with my eyes !
Commented 15 years ago2008-11-15 17:26:28 UTC Comment #9549
This looks just like my map: http://twhl.co.za/mapvault_map.php?id=2719

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