DM_BeerFort

Half-Life: Deathmatch HLDM
DM_BeerFort by Rimrook
Posted 9 years ago2008-11-24 03:28:40 UTC • Completed • Half-Life: Deathmatch
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Name
DM_BeerFort
By
Rimrook Rimrook
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
9 years ago2008-11-24 03:28:40 UTC
Updated
9 years ago2008-11-24 03:29:39 UTC
Views
2218
Downloads
577
Comments
9
Rating
4.33 (3)
Reviews
0
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Beerfort...

Eat pizza for Health, drink beer for Armor. Don't make too much of a mess.

It is rather small, but to speed things even more, players start with half of the arsenal at their disposal. Of course, they will have to find the power weapons and long jump. If it is too small, I may expand it, but this is what it is for now.

Also, its got the lowest possible r_speeds, it never hits 700 polies.

Enjoy. Done in 5 hours.

9 Comments

Commented 9 years ago2008-11-24 12:25:10 UTC Comment #12892
Beer and pizza? If you were to throw in some buffalo wings, you'll have the perfect eat-a-thon for a NFL game. Damn it, you got me hungry now! I have to go out now and get myself some pizza and beer. Oh yea, I'll checkout your map as soon as I am done pigging out.....
Commented 9 years ago2008-11-24 12:52:47 UTC Comment #12893
I'll download right now.

[EDIT] Your map is quite fun to play , but a little monotone in texturing. And again, like many maps(I think I have a map were I don't have no sound at all but the rest of my maps have at least one sound as an ambience) yours doesn't have at least a sound for ambience.
And you should have written(is this the correct spelling?:D) on the walls how to use the beer and pizza. I only noticed after 5 minutes that I have to press USE near them ;))

Well the layout sounds fun , you should improve the map and release a second version ;)
Commented 9 years ago2008-11-24 15:55:43 UTC Comment #16924
I plan to revise. I could plop some custom textures in there, simple replacing of the existing ones, which is caek.

Second version will come later.
Commented 9 years ago2008-11-24 16:06:12 UTC Comment #16925
Fun to play around. I like how the jump module is hard to get.
Might need a few more weapons, But for 5 hours, and no custom textures, it's damn cool.
4 stars and i love the fosters and pizza hut.
Pure genius.
Commented 9 years ago2008-11-25 06:20:37 UTC Comment #16926
Cant say anything about the gaeplay yet as i havent had time to play it with someone online yet, but the layout looks decent, with a few minor things that could be different, although discard that last comment, since i havent played it yet ^_^.

The style is pretty consistent, nothing we havent seen yet, but you succeeded in your goal off keeping it simple ,which owns you a Twinkie!!

Il get back to you when i have DM' ed it with someone(read - muzz, if i can get him to put down L4D;))
Commented 9 years ago2008-11-28 19:12:05 UTC Comment #9057
I can, Pepper. ^^
Commented 9 years ago2008-12-01 10:55:42 UTC Comment #7001
you just love 45 degree angles don't you rim?
Commented 9 years ago2008-12-04 21:52:19 UTC Comment #5477
i love you at a 45 degree angle. ;3
Commented 9 years ago2008-12-06 01:09:17 UTC Comment #5333
+cool layout
+great lighting
+Beer/pizza hev/health chargers
+empties lawl
+clean, skillfull architecture
+decent placement of original textures
+astonishingly low wpoly

-unimaginative doorways
-textures are repetative and light fixture texts are stretched
-no real fine detailing besides the chargers and empties
-almost completely generic--albeit consistent--theme
-sounds?

I like the feel and atmosphere of the map, and even the original textures i won't gripe about because they kinda fit in a bland way. most structures are superbly brushed except maybe the some of the ramps or straight stairways could be different, better or maybe just textured differently. One of my fav things of the map was the lighting which the contrast was great and not too dark imo.

A theme is really nonexistent or that is the theme itself. this building is totally generic and besides the name "beerfort" i have not a clue what purpose this sort of building might serve (not that it has too by any means, i just think it would be better if you could recognize it as a maintenance bay, or missle storage or some damn thing = ) ). The only other letdown was there isn't any small detailing to speak of, but i guess that fits the genny theme. plus the upside is a very playable r_speeds. = )

it doesn't seem finished to me since i know you can texture much better than this, but for five hours this is absolutely amazing and my rating reflects that. (i couldn't even do a quarter of this in 5 hours) Good work, as per usual for you = )
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