Phew, it's been a while.
Basically, this is a terrain test and also a competition entry named after a certain location in a certain game. It's way too small to be a defuse map, but those were the requirements.
Lots of scenery, medicore detail, medicore lighting and ambience, some clipping bugs. Deadline had me by the balls, plus compile times were long, so I probably won't bother updating this.
What I would like to hear, though, are comments on the terrain itself. Stuff like: is the performance vs. looks ratio good enough? Could they do with more smoothing?.. and so on. Any suggestions I'd be very thankful for, as they'd help me a lot with another map I'm working on, featuring a similar theme.
Enjoy & kudos to whomever finds the easter egg. ;>
More info on the compo (won 2nd