cooproom_hlife_hotdog

Half-Life HL
cooproom_hlife_hotdog by hlife_hotdog
Posted 15 years ago2009-01-02 22:30:47 UTC • Unfinished • Half-Life
Loading...
Screenshot Thumbnail
Name
cooproom_hlife_hotdog
By
hlife_hotdog hlife_hotdog
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP, RMF/VMF
Created
15 years ago2009-01-02 22:30:47 UTC
Updated
15 years ago2009-01-02 22:30:47 UTC
Views
3780
Downloads
1111
Comments
9
Rating
5.00 (2)
full star full star full star full star full star Download (1.94mb)

My entry for the coop room project! Enjoy the bad r_speeds! lol

9 Comments

Commented 15 years ago2009-01-03 07:56:18 UTC Comment #12390
what competition is that? 0.O
Commented 15 years ago2009-01-03 08:42:49 UTC Comment #15625
Downloads with furious speed. Image touches my hear
Commented 15 years ago2009-01-03 08:50:15 UTC Comment #15624
Ultra-face-palm

Beautiful :o ! The idea somewhat reminds of an old idea of mine ... The architecture is well done and the "acces-granted" gates are nice ^^ .

But the central piece, the glass tunel intersection is a masterpiece. It's well welded together !

I think this room can be used for intersecting other rooms or something like that.

[EDIT] I think I'm going to make a review for every post for hl1,hl1 mods and half-life 2 /gmod. . why not ?

Oh, and I really didn't sense any high r_speeds, actualy I even didn't typed r_speeds 1 in the console ...And hey, at least you have some ambience !
Commented 15 years ago2009-01-03 12:21:09 UTC Comment #15484
A brilliant review by Striker, yet again. ^.-
Commented 15 years ago2009-01-03 16:44:33 UTC Comment #15478
sarcasm...
Commented 15 years ago2009-01-04 08:56:53 UTC Comment #14449
The screenshot struck me as bioshockish.

Looks like the tunnels in bioshock.
Commented 15 years ago2009-01-05 01:56:32 UTC Comment #11090
It is Bioshocky.
Commented 15 years ago2009-01-05 22:10:17 UTC Comment #11087
That's a point, i never really noticed before but i do now!
Commented 15 years ago2009-01-29 08:07:22 UTC Comment #17258
Whoa this is really pretty amazazing, even if you've abussed the definition of "a room" a bit1 ;)

++concept, even in all it's symmetry is spectacularlly pulled-off.
++Great textures
++superb brushing
+lighting pretty good.
+great use of transparent textueres for the foliage
+good use of ambient sounds
+some neat use of rendering properties for effects
+neat use of sprites for fake hdr

-symertricalnish nature leads to repativeness, in the hallways and especially in the "holding tanks".
-would have liked to seen some animal things in the holding areas, or some kind of movement/interatcion. a neat thing too would have been to make those panels attached interactive, lik in the aliens movie, where pressing a plunger "gasses" the aliens.

All things considered, a really great display of overall mapping, and i was truly shocked by the level of quality and the quickness of which you completed your "room".

5 stars for superb work in all areas. pwn.

You must log in to post a comment. You can login or register a new account.