Commented 15 years ago2009-01-29 08:07:22 UTCComment #17258
Whoa this is really pretty amazazing, even if you've abussed the definition of "a room" a bit1
++concept, even in all it's symmetry is spectacularlly pulled-off. ++Great textures ++superb brushing +lighting pretty good. +great use of transparent textueres for the foliage +good use of ambient sounds +some neat use of rendering properties for effects +neat use of sprites for fake hdr
-symertricalnish nature leads to repativeness, in the hallways and especially in the "holding tanks". -would have liked to seen some animal things in the holding areas, or some kind of movement/interatcion. a neat thing too would have been to make those panels attached interactive, lik in the aliens movie, where pressing a plunger "gasses" the aliens.
All things considered, a really great display of overall mapping, and i was truly shocked by the level of quality and the quickness of which you completed your "room".
Beautiful ! The idea somewhat reminds of an old idea of mine ... The architecture is well done and the "acces-granted" gates are nice ^^ .
But the central piece, the glass tunel intersection is a masterpiece. It's well welded together !
I think this room can be used for intersecting other rooms or something like that.
[EDIT] I think I'm going to make a review for every post for hl1,hl1 mods and half-life 2 /gmod. . why not ?
Oh, and I really didn't sense any high r_speeds, actualy I even didn't typed r_speeds 1 in the console ...And hey, at least you have some ambience !
Looks like the tunnels in bioshock.
++concept, even in all it's symmetry is spectacularlly pulled-off.
++Great textures
++superb brushing
+lighting pretty good.
+great use of transparent textueres for the foliage
+good use of ambient sounds
+some neat use of rendering properties for effects
+neat use of sprites for fake hdr
-symertricalnish nature leads to repativeness, in the hallways and especially in the "holding tanks".
-would have liked to seen some animal things in the holding areas, or some kind of movement/interatcion. a neat thing too would have been to make those panels attached interactive, lik in the aliens movie, where pressing a plunger "gasses" the aliens.
All things considered, a really great display of overall mapping, and i was truly shocked by the level of quality and the quickness of which you completed your "room".
5 stars for superb work in all areas. pwn.