The_(c)Striker Rooms:Source Compo

Half-Life 2 HL2
The_(c)Striker Rooms:Source Compo by Striker
Posted 9 years ago2009-02-13 13:30:00 UTC • Completed • Half-Life 2
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Name
The_(c)Striker Rooms:Source Compo
By
Striker Striker
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
9 years ago2009-02-13 13:30:00 UTC
Updated
9 years ago2009-02-19 14:44:36 UTC
Views
2047
Downloads
573
Comments
4
Reviews
0
Download

This is my room for the Rooms:Source Compo !

**UPDATE !!!

DOWNLOAD the updated version here !

http://files.filefront.com/striker+roomcoopSOURCErar/;13324014;/fileinfo.html

4 Comments

Commented 9 years ago2009-02-13 14:44:39 UTC Comment #17285
You should upload the BSP as well...
Commented 9 years ago2009-02-15 10:45:42 UTC Comment #17287
No , I won't do that because I don't know for what reason hl2 doesn't make my cubemaps well. So the water looks like a hall of mirrors .

And don't tell me about the I don't know what entity for water because I placed it and made everything according to a tutorial.

Anyway, you can view it in hammer :P :)
Commented 9 years ago2009-03-17 01:52:22 UTC Comment #17360
i agree you should include bsp... can't we just type "buildcubemaps" in the console when we load your bsp? Plus, why have an alternative download in the map comments when you can just update the original downlaod link?

Looks pretty good from what i can see:

+realistic water
+neat gadgets (the swinging platform is interesting, "fruit vent" lol)
+Everything seems nicely-build/detailed, and some interesting

-don't really get the point of the map
-the underwater sequences seem pointless to me (do they have a purpose i'm not seeing?
-what is the point of the aquarium thingie underneath the floor(water) in the first room?
Commented 9 years ago2009-06-20 06:42:56 UTC Comment #17600
"-what is the point of the aquarium thingie underneath the floor(water) in the first room?"

I PM'd ya'. Now you should know :P.

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