Rooms Entry: Mindgame

Half-Life HL
Rooms Entry: Mindgame by Soup Miner
Posted 13 years ago2009-03-22 03:51:25 UTC • Completed • Half-Life
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Rooms Entry: Mindgame
Soup Miner Soup Miner
13 years ago2009-03-22 03:51:25 UTC
13 years ago2009-03-24 19:30:24 UTC
4.75 (4)
full star full star full star full star full star Download (2.52mb)

My entry for the Rooms project: a map with the same old theme as my hallway from the days of yore, but with a twist! There's some tiny puzzle elements to this map, as well.

I didn't make a hallway to connect to Zeeba-G's room. You said you'd do it if we didn't D:
It can be in the same map or in a new map, it shouldn't matter.
Best played with the lights out and the sound cranked up.

-I've provided an intro game_text, but it should be replaced with the standard "Room #: Name" text when added to the other rooms.
-For the intro text ("Room #whatever: World Crafter), use the trigger_once that the player starts on. It can be manipulated, but please make sure that everything is triggered properly at the start (the sound and game_text).
-If moving the room around, remember to keep texture lock on. I went through a lot of trouble aligning textures, so please don't mess them up :(
-The beginning is the doors behind where the player starts in the precompiled map. Turn them into func_door_rotatings and connect them to your hallway.
-The end is to the upper right, in an empty box. It should be obvious, as the texture's don't match at all in the box.
-RAD conditions were:
--Extra enabled with default chop and texchop
--Bounce 1
--Smooth 70


Commented 13 years ago2009-03-22 05:44:10 UTC Comment #17368
I have a crushing problem! After 10 seconds game crashes, whatever I do.
Commented 13 years ago2009-03-23 17:07:37 UTC Comment #17369
Oh, god this is atmospheric... Dark, disturbing-ish, makes you feel like you're crazy- a good fit for the setting. 4 stars for atmosphere, but the pits were a bit dark.
Commented 13 years ago2009-03-23 17:11:02 UTC Comment #17370
I liked that door way ... I was in the other room and I was like wtf??? Was here a tunnel? Huh? Didnt I noticed a teleport? I restarted the map and it wtfucked a second time. then I nocliped out the room and saw whats going on ... HOLYSWEETFUCK
Commented 13 years ago2009-03-23 19:04:41 UTC Comment #17371
Yeah same, i didn't understand what happened the first time, but when i realized... Just really cool!
= )

++superb theme, fresh for this project.
+Brushed very well. Nothing overly exotic but very pretty and errorless
++Textures look great
+lighting looks great
+neat misc "scary" effects (i don't want to elaborate to make spoilers)
+cool sound

Really excellent stuff, and a neat twist compared to the other rooms submitted so far. The horror genre is pwn, and i think down the road it would be cool to do a coop dedicated to just "horror" rooms.

Superb work, and another very high-quality map to add to the project! Your mapping powers are getting stronger everytime you release a new map. I think you and some other mappers who've submitted rooms (most others actually) are at, or quickly approaching "expert" skill level.

* * * * *
Commented 13 years ago2009-03-23 19:27:22 UTC Comment #17372
I guess my mirror isn't convincing enough, because everyone seems to think it's a tunnel :P
Well that's why I called it "mindgame", anyway D:
Edit: Oh THAT tunnel. Lawl.
Commented 13 years ago2009-03-23 19:44:48 UTC Comment #17373
If we do a horror coop, you should make a larger insane asylum, WC. those sheet textures and restraining-strap beds were pwn.
Commented 13 years ago2009-04-26 16:53:22 UTC Comment #17467
It's great, I love it. It took me a minute to figure out the mirror (and that it was a mirror, actually). But I can't think of a way to improve that, other than making the first room appear in the reflection instead. Great work! :D
Commented 12 years ago2009-10-02 03:14:40 UTC Comment #1887
I played this for the first time recently, and the mirror breaking almost gave me a heart attack. A very atmospheric map, very well done to you sir.
Commented 12 years ago2009-11-07 16:41:27 UTC Comment #8463
Ambience is difinitely your area of strength! Very scary. Possibly too dark in some areas but making you resort to your flashlight adds to the creepyness.

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