My entry for the Rooms project: a map with the same old theme as my hallway from the days of yore, but with a twist! There's some tiny puzzle elements to this map, as well.
I didn't make a hallway to connect to Zeeba-G's room. You said you'd do it if we didn't D:
It can be in the same map or in a new map, it shouldn't matter.
Best played with the lights out and the sound cranked up.
NOTES FOR EDITING:
-I've provided an intro game_text, but it should be replaced with the standard "Room #: Name" text when added to the other rooms.
-For the intro text ("Room #whatever: World Crafter), use the trigger_once that the player starts on. It can be manipulated, but please make sure that everything is triggered properly at the start (the sound and game_text).
-If moving the room around, remember to keep texture lock on. I went through a lot of trouble aligning textures, so please don't mess them up
-The beginning is the doors behind where the player starts in the precompiled map. Turn them into func_door_rotatings and connect them to your hallway.
-The end is to the upper right, in an empty box. It should be obvious, as the texture's don't match at all in the box.
-RAD conditions were:
--Extra enabled with default chop and texchop