Moving laser issues

Half-Life: Deathmatch HLDM
Moving laser issues by josko_91
Posted 14 years ago2009-06-10 09:49:47 UTC • Problems • Half-Life: Deathmatch
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Name
Moving laser issues
By
josko_91 josko_91
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Problems
Included
BSP, RMF/VMF
Created
14 years ago2009-06-10 09:49:47 UTC
Updated
14 years ago2009-06-10 09:49:47 UTC
Views
1527
Downloads
498
Comments
5
Download (41.74kb)

This is not my real map since I didn't wanna upload my real map incase someone would steal, don't want to risk that!

It's only a quick made map with the problem in it that I need help with, Moving lasers.

So I made little room, with a func_wall in the side of the room that is invisible so you could see the laser coming, that is going to move with two func_trains. But that's the problem. The func_train move, but I don't se any laser, I've checked so many times, I don't know what I am doing wrong :F Please help! thanks

5 Comments

Commented 14 years ago2009-06-10 10:14:58 UTC Comment #17561
Fixed the problem. First of all, the walls may have been blocking the beam, so I removed them. If you want your trains to be invisible, just set their render mode to solid/texture and their FX amt. to 0.

As for the beam, the problem was you didn't set its colour (yours was RGB 0 0 0, meaning black, which is invisible for beams). Setting the colours made it visible.
Commented 14 years ago2009-06-10 10:18:09 UTC Comment #17560
Can you upload the one you fixed? And thank you :)
Commented 14 years ago2009-06-10 10:20:15 UTC Comment #17562
There you go. MV comment attachments seem to be down atm. :<
Commented 14 years ago2009-06-10 10:29:19 UTC Comment #17563
Okay, Big thanks! =)
Commented 14 years ago2009-06-10 10:49:54 UTC Comment #17564
Keep the walls, the only change necessary is to set the beam's colour.

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