Zombidity

Half-Life 2 HL2
Zombidity by snipercup
Posted 15 years ago2009-11-22 10:36:06 UTC • Completed • Half-Life 2
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Name
Zombidity
By
snipercup snipercup
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
15 years ago2009-11-22 10:36:06 UTC
Updated
15 years ago2009-11-22 10:36:06 UTC
Views
1566
Downloads
480
Comments
6
Rating
2.00 (1)
Reviews
0
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This is zombidity.

I created it all by myself and with some help from my brothers. A lot of things in this map I learned from tutorials. It is somewhat of a NOAMZ level. It has a deathcounter and a cash system.

When you kill zombies, you get 1 added to your killcounter and 1 cash. When you have enough cash, you can buy upgrades. when you play long enough, you can buy all the upgrades. The game has no end.

The map has 3 types of zombies;
zombie (normal)
poison zombie
fastzombie

Upgrades you can buy from the cash you earn include:
physics objects
a dropship with friendly combines
increased ammo carrying capacity
increased damage on weapons
a friendly turret
a friendly sniper
change gravity
unlimited flashlight/sprint

and some more.

when you would choose from the frienly combine dropship you have a choice.
1 dropship gives you friendly combine soldiers (costs 50 cash)
the second dropship gives you friendly elite soldiers (cost 100 cash)

But when the dropship has landed, and the soldiers jump out, be shure not to buy the friendly dropship again, because the existing soldiers will be replaced.

For example: you choose dropship 1 and the soldiers jump out. Then you go back and choose the dropship 1 again. The dropship lands and the ones that are already on the field disappear. you can still choose for dropship 2 (the elites).

I know it would be better if you could spawn additional combines, but I didnt change it because you could fill the level with combines and I'm trying to prevent that.

Watch out for the poison headcrabs, I died mostly because they attached me, and then a zombie attacked me. Also, be sure not to drop a bomb to close to yourself, for example, you launch a grenade with a smg1, and suddenly a fastzombie jumps up, resulting in the grenade exploding in your face.

I tried to do my best on this level and i like it. I have tested it fairly good, so you shouldnt expect a lot of errors (thats why I put it in completed maps). It is optimized, so you should expect a good fps rate. I compiled it on fast mode with the hammer compiler, it took half an hour.

If you do encounter errors, please let me know.

If you have eny questions on how I did things in this map, ask me.

Put the .bsp in your c:/programfiles/steam/steamapps/username/half life2/hl2/maps folder, and run the game. In the console, type map zombidity

6 Comments

Commented 15 years ago2009-11-23 15:06:24 UTC Comment #4523
This reminds me of those popular "Use the map settings" maps in Starcraft. I think I'm going to try this. Too bad not a lot of people think about doing this stuff in hl2.
Commented 15 years ago2009-11-23 18:55:42 UTC Comment #4524
(Author)
Thanks for your comment. I don't know exactly what maps in starcraft look like. The idea was somewhat spontaneously. I didn't want to make a whole series of levels, and this gave me the chance to learn a lot about hammer and test it. I think I'm now going to make a bigger level, maybe a series, and use what I've learned here.

See http://www.snarkpit.net/index.php?s=maps&map=3257 for more screenshots

- snipercup
Commented 14 years ago2009-11-26 22:17:07 UTC Comment #4525
I have to say that the map itself was a little awkward....i.e. texture, texture scales, and just the map itself was a bit sloppy. I know you didn't focus alot on that so I didn't really mind. The sound was a little annoying while I was trying to figure out what to do.

I do give you kudos on the entity work. I am not that good with my entity set-ups. Must have taken you a minute to do all that. However, I did go get some money and come back and didn't get my $3 item. Keep saying $3 spent and then say I was out of money.

Overall, I give it a 2 out of 5 stars......

Great concept! keep up the good work!
Commented 14 years ago2009-11-27 08:35:31 UTC Comment #4526
(author)

Hi,

Thanks for your comment. I did work mostly on my entities. I dont know about the 3$ item, it should work fine. Too bad you didn't think the textures and map itself was good. I did try so i dindt expect to get this reply.

Enyway, now I know what I should work on so that helped me.

- snipercup
Commented 14 years ago2009-11-28 04:04:49 UTC Comment #4467
you shouldn't take it like that. that's why I don't post any maps because I cant take the criticism at all. I loved the concept it just seemed like you rushed the map itself and didn't really give it the attention it needed. I really didn't see alot of models or detail to give it that flair it really needs. I would have expected to see alot of foliage and trash everywhere.

you skills will improve....be patient. Took me quite a few maps to get where I am now. It's the entity work that I lack coordination on. I too will get there.

peace
Commented 14 years ago2009-12-01 18:45:36 UTC Comment #4430
(Author)

Thank you for your comment. Im sorry if I said enything about you being wrong. I want people to tell me what's bad about my level so I can work on that. You make it clear what you expect in my map, so what you are saying is of value to me. Thank you for that.

- snipercup

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