Here's the worst architecture you've ever seen! Just to show how bad I was. Back when I started mapping in about 2002, after doing my first killbox I realised I wanted to do something cooler. So I started this castle.
Originally named de_dracula, as the book was my initial inspiration, it doesn't resemble anything Dracula, and it doesn't even have a coffin room. I guess I forgot about that (and the actual theme of the map) when I finished it. Yes, at the time this was considered a finished, fully functional and totally awesome map.
As it is, it's uncompilable. It's composed 99% of invalid solids and mismatching planes. It has the hugest skybox you've ever seen (if it appears far away, it must be far away!). And it borrows textures from cs_italy and de_cbble. Probably more, I don't remember. And, most of it was built using the Carve function. Also, I didn't know what a castle was supposed to look like. So know what to expect.
There is a castle on a large rock, across the ravine there is a city.
Terrorists start at what appears to be some kind of shop, curiously next to a pile of prefab explosive crates, and are intended to bomb the library inside the castle.
Counter-terrorists start inside the castle, in the entrance hallway before the library
Except that there's no way players get into the library, or even outside the castle - unless they jump from a tower. Why? Because I had no idea how to make a door behave like a door. Read, I had not the slightest idea of what an entity was.
This map, as it is, is uncompilable. I can not stress enough that I uploaded it solely for amusement. There is absolutely no way it can be fixed and rescued to a compilable state. It is just intended to show that once upon a time, I did consider some of my maps finished. These were my ambitious plans in 2002. And my mapping skills.
Remember: I don't expect you to like it. I expect you... to lie.