The primary reason for updating this map was that the original map had major cubemap errors. I have gone back and fixed the cubemap issues, but modified quite a few things as well.
This map redefines vertical combat. Instead of just having bullets flying up and down a map (the typical definition of vertical combat), this map emphasizes the player's vertical movement. In less than a second, the player is able to move to three different levels of the map. Instead of having various sections of the map connected horizontally, this map connects different areas vertically. This makes the player location unpredictable and gameplay more strategic.