Half-Life HL
Facility by Loke
Posted 12 years ago2010-04-23 11:12:06 UTC • Completed • Half-Life
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Loke Loke
12 years ago2010-04-23 11:12:06 UTC
12 years ago2010-04-23 11:12:06 UTC
4.60 (5)
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A (very) small single player map set at the Black Mesa Facility. The player starts just outside the facility and needs to gain access in order to progress further.

I made this map almost one year ago, since then however I have not made any continuation to it. Anyway, I hope you enjoy this brief experience.


Commented 12 years ago2010-04-25 13:07:45 UTC Comment #18126
Interesting classic HL1 map=)
Commented 12 years ago2010-04-25 19:21:39 UTC Comment #18128
Forsete! :)

Overall good first map. +/-

+Excellent brushwork!
/Lighting could use some work. Maybe some scripted_sequences also.
-I hate it when you have to hit a box like 50 times until it breaks.

Extend the map!

Rating: 3.7/5.0
Commented 12 years ago2010-04-28 17:17:23 UTC Comment #18144
Nice map1

-Autosaves?! = (
-Nicely deatailed, well-constructed outdoor area = )
-Very nice use of the original textures and decals
-Indoor area is amazingly nice, in true Original HL style
-gameplay pretty good
-ending is abrupt and great.

superb stuff! 5 stars in every category imo.
Commented 12 years ago2010-04-28 17:59:00 UTC Comment #18145
Thanks for your comments, peps!

Joe: Yes, I pretty much agree about your criticism regarding the ridiculously sturdy crates. I've always despited that ever since I first played Half-Life - guess my mind were elsewhere! :(

CptTerror: Yeah, no auto saves so I'm afraid players have to rely on the good ol' quick save. Didn't think it was needed for such a short map.
Still, I'll keep that in mind for my second map... whenever that is.
Commented 12 years ago2010-05-01 19:08:18 UTC Comment #18149
Looks great, just what I've been needing. Will try it out first chance, when I get back to my PC with HL on it.
Commented 12 years ago2010-06-04 16:28:33 UTC Comment #18175
Pros: Lighting, brushwork, and texturing is all quite good. Not the most spectacular I've ever seen, and sometimes a little boxy and sparsely detailed, but it works well for what it is. The outdoor area in the beginning seems like it had a lot of work put into it.

Sounds are well utilized, lots of ambient noises, and stuff that pops up at you.

The combat seems thought out, not just random monsters scattered about.

The ending is pretty cool. I ruined it for myself because I noclipped at one point and could see what would happen.


The combat isn't balanced very well in my opinion. You run across two alien grunts right near the beginning, but difficulty doesn't escalate after that. It just kind of wavers, and it's never difficult enough.

Floating stacked crates. The top ones don't break along with the bottom.

I wasn't really sure what to do after getting into the big storage room with the dead security guard. If you had some text there about picking up a passcard or something, sorry, I must have missed it. I just realized after a while there was probably a card in the room I had picked up without realizing it, and went back to that locked door.

Overall, pretty good map, but I really did wish it was longer.
Commented 4 years ago2018-03-17 21:59:24 UTC Comment #21315
Nicely made, I liked how I was able to sneak past the grunts. Thankfully they are deaf from all the decades of battling players and did not hear me break the door glass. I almost sneaked past the alien grunt too but then his buddy came. If this is your first map, it's very well made. Loved the dramatic ending too.

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