[EDIT]: I fixed the issue and included coil2.wad. Have fun!
This is a collection of 4 map made over Spring Break and then some.
Sewers: Took almost 3 days
Computer Laboratory: About 4 days
Biodome: 2 months
Warehouse: 1 month
I hope you enjoy playing these maps as I enjoyed making them. Please submit any bugs, errors, etc.
Thanks.
I had DOOM2, But people made stuff specially for DOOM.
I'm thinking about buying HL1 soon anyway, we'll see.
The detail level, for DM maps, is at a decent level, considering your skill level and that MP maps are usually layout based as opposed to visual based.
The maps themselves show the kind of gameplay you enjoy in Deathmatch: Tight and fast paced, with only a few players. There are some cool ideas in there, such as breaking boxes to gain weapons. The ramp in the computer map was a nice touch, although I had to crouch to climb it, which would slow players in pursuit of the Tau Cannon down.
All in all, for a beginner's first set of Deathmatch maps, they're okay. But not your best work, and definetly not the best work you'll ever do if you stick at it.
I do agree that it's retarded that you have to crouch to get on the walkway. I don't know why it makes you do that. Stupid invisible clip-brushes.
Sewers was a shit map that I came up with when I was on the throne so don't expect anything good from that map.
Edit: You have some nice and simple ideas, yet you need to improve your mapping skills further. 3/5 stars for all 4 maps.
You break the crates in the sewer map to get weapons, a shitty idea yeah.
The lab map was a quickie also. It was based off of some really lame TFC map I played once.
The warehouse map was my experiment at Stalkyard. I thought I did a great job on that map. Just remember, if you explore the warehouse, you will be rewarded.