de_afield

Counter-Strike CS
de_afield by Evan. N.
Posted 13 years ago2010-05-19 16:15:48 UTC • Completed • Counter-Strike
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Name
de_afield
By
Evan. N. Evan. N.
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Created
13 years ago2010-05-19 16:15:48 UTC
Updated
13 years ago2010-06-06 21:19:49 UTC
Views
1985
Downloads
611
Comments
2
Rating
3.50 (2)
Reviews
0
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A simple map (bomd defuse), that I tried to keep the basics of a level:

A road that leads the player and other texture that fits with it. (In this map is a sand road texture and a grass texture.)

Some crates to cover.

A room with rounded stairs that takes the player in diferents places of the map.

Balance.

Snipers and campers points.

A simple architecture.

2 Comments

Commented 13 years ago2010-05-21 19:15:51 UTC Comment #18159
This map isn't that bad. It lacks a good variety of textures, but the construction of it is solid and very authentic looking to the Dust style. Not bad to look at, but not good either. Needs... love.

I want to rate this like a 3.4 for the effort and solid mapping.

Keep up the excellent work!

Also, if you want your maps to be played on a server, try mapping for Half-Life Deathmatch. We have a server new maps are uploaded often.
Commented 13 years ago2010-06-04 16:15:54 UTC Comment #18174
same as rim, reminds me of a re-textured dust, but it's very skillfully constructed. it kinda reminds me of an old fort or castle from 18th century or earlier, which i like. The big downfall is there is NO SMALL DETAIL anywhere. NO props, small trims or architectural detail of any sort. you could also use Penguinboy's Twister or manually add some terrain variation. Pengy's utility is good cuz it allows you to do source-style displacements in the old HL engine...

++Skillfull construction
+very nice layout

-no small detail. theme it out like an old fort! add cannons and small outbuildings inside the fort instead of those stupide crates =). add rubble and debris like an older-but-preserved area of the fort in ruins. Go aztech a little bit and put in archeological dig trenches here and there and fence them off . SO much potential for this map!
-some of your arch door textures are stretched, otherwise the texturing looks pretty damn nice!
-sound?
-enormous crates are ridiculous, a joke i guess but a very unfunny one imo... =P

i want to round 3.5 to 4 becuse it looks so nice, flaws be damned. Nice work man1

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