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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Sandtrap
Vault
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HL
Sandtrap by
Suparsonik
Posted
14 years ago
2010-08-02 10:54:02 UTC
• Examples • Half-Life
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Name
Sandtrap
By
Suparsonik
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
14 years ago
2010-08-02 10:54:02 UTC
Updated
14 years ago
2010-08-02 11:32:14 UTC
Views
3000
Downloads
977
Comments
5
Rating
5.00 (1)
License: All Rights Reserved
Download
An example map showing a better method rather than
TJB's method
. Unlike his, it works every time! I tested it multiple times.
Have fun!
5 Comments
Alabastor_Twob
Commented
14 years ago
2010-08-02 10:59:18 UTC
Comment #18321
Mine worked every time I tested it.
Rimrook
Commented
14 years ago
2010-08-02 12:33:48 UTC
Comment #18323
No, mine works everytime. This is suck.
Use a trigger_pushes, 1 pushing up at a certain speed, and 1 pushing down at a slightly higher speed. It'll trap the player and slowly sink him.
The idea is neat though.
Suparsonik
Commented
14 years ago
2010-08-02 14:22:56 UTC
Comment #18324
lol, that was actually what i used in the previous version
i changed it though, seeming as how it didn't work as good as i thought
zeeba-G
Commented
14 years ago
2010-08-03 02:14:33 UTC
Comment #18325
I was thinking of using something like this in my dream entry. Kinda like on mario 3 where you go down the sand fall and enter a secret area.
steelfist
Commented
14 years ago
2010-08-06 10:29:55 UTC
Comment #18333
Wow cool ! this a very creative trap to have in a map...i have to remember to use
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Use a trigger_pushes, 1 pushing up at a certain speed, and 1 pushing down at a slightly higher speed. It'll trap the player and slowly sink him.
The idea is neat though.
i changed it though, seeming as how it didn't work as good as i thought