Counter-Strike CS
Skals_Comp29 by Skals
Posted 7 years ago2011-01-05 15:51:29 UTC • Completed • Counter-Strike
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Skals Skals
7 years ago2011-01-05 15:51:29 UTC
7 years ago2011-01-05 15:52:35 UTC
4.50 (2)
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Apparently this won competition 29!


Commented 7 years ago2011-01-08 15:58:21 UTC Comment #18717
Congrats dude, i'll check it out when I fix my computer!
Commented 7 years ago2011-01-13 05:54:48 UTC Comment #18734
Very nice map and congratulations on 1st place!

++Pretty cool terrain for goldsource
++abandoned/ruins heme is executed very well
++superb texturing

+/-Some nice detail(broken bits, foliage, terrain bits) but i feel it could use more
+/-most architecture is pretty nice, but some is extremely blocky like the bases of those pillars and a few other things

-Where the skybox meets the water could have been much improved. there are many maps out there that show better ways to tackle it.
-besides the skybox thing, the only other break major break in immersion for me was that where the beach dunes abruptly ended(front and side of map) completing the terrrain all around the island would have been a lot better
  • the trees that are cocked at a 15 degree angle instead of growing straight up is another small distraction that just looks wrong.
All in all good stuff. congrats again on 1st place! =)
Commented 7 years ago2011-02-04 15:43:51 UTC Comment #18798
I don't have time to write a review so I'll just rate it and say that I liked it and I've nomnomnomnominated it for MotM.
Commented 7 years ago2011-02-05 02:37:37 UTC Comment #18800
Ok, pretty cool little counterstrike map. Much nicer than what you see being mass produced. I like the rubble and alternating terrain along with the cool sky and beach edged though they could have probably been blended better.

You didn't add any ambience to the level which takes a really improtant dimension away from its quality. Ocean waves, seaguls, some wind and maybe even some music would have been nice. There is one part also right outside the terrorist's base that if you walk into it the right way you get stuck. Its prob. an error from complex brushes cutting into the ground.

Movement isn't very clear at first which prob. isn't a bad thing. The swirly stairs at the top become too high to walk up. This i'm sure is because you were running out of room to reach the top but invisible brushed func_walls could be placed to allow the player to walk up them.

When you get on top of some of the structures you have to crouch which seams pointless.

Overall a cool little map but needs some fixin up.

Edit: Oh and how does this really tie into historical?
Commented 7 years ago2011-02-10 10:33:06 UTC Comment #18805
Lol, it's funny how I won the historical competition without actually saying what this was, everyone seems to think it's just a random scenery, but it's actually supposed to be the bay of pigs in cuba, hence the viva la revolution signs, havana styled buildings and the beach with grass and many trees on it representing what the bay of pigs actually looks like.
Commented 7 years ago2011-02-11 23:50:13 UTC Comment #18812
And you didn't mention this bc? ...
Commented 7 years ago2011-02-18 05:26:52 UTC Comment #18819
I forgot to lol

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