Commented 13 years ago2011-01-27 15:14:46 UTCComment #18782
Nice map. ++The lighting - It gave the map a real spooky feeling. ++The Zombies - You did some good scripting, I really like the zombie part. ++The Architecture - You did good on the archeture, you mad it feel like the player's in a sewer, and it gaved the Maintinence Acess area Pizazz.
--The light textures- It looked like they were carved into the walls at some points, and the edges of it were stretched.
Commented 13 years ago2011-01-27 18:09:38 UTCComment #18784
testing now...
OKAY!
+Scripts - It's impressive to me that you're already doing this, because sadly, I've been mapping for a year now on GoldSource and I still do not know how to script things yet. +Texture Lighting +Architecture - Very well done for your first map.
-Texture stretching in some places -Misaligned textures, as well -Face splitting in the walls.
++The lighting - It gave the map a real spooky feeling.
++The Zombies - You did some good scripting, I really like the zombie part.
++The Architecture - You did good on the archeture, you mad it feel like the player's in a sewer, and it gaved the Maintinence Acess area Pizazz.
--The light textures- It looked like they were carved into the walls at some points, and the edges of it were stretched.
And yeah, the crooked corridor. I don't know why do half the lamps end up inside of the wall.
OKAY!
+Scripts - It's impressive to me that you're already doing this, because sadly, I've been mapping for a year now on GoldSource and I still do not know how to script things yet.
+Texture Lighting
+Architecture - Very well done for your first map.
-Texture stretching in some places
-Misaligned textures, as well
-Face splitting in the walls.
Overall, a great first map!
that's an example of face splitting.
Exactly.
map -> check for problems