Corridor and ladder

Half-Life HL
Corridor and ladder by Gottschalk
Posted 7 years ago2011-01-27 02:35:39 UTC • Unfinished • Half-Life
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Name
Corridor and ladder
By
Gottschalk Gottschalk
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
7 years ago2011-01-27 02:35:39 UTC
Updated
7 years ago2011-01-27 23:37:08 UTC
Views
1665
Downloads
361
Comments
10
Rating
3.50 (2)
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Newbie here.

After reading a bunch of tutorials I've decided to try and mess around a little with entities and stuff.

And I came up with this.

What do you think?

Edit: The texture misalignment is now fixed.

10 Comments

Commented 7 years ago2011-01-27 15:14:46 UTC Comment #18782
Nice map.
++The lighting - It gave the map a real spooky feeling.
++The Zombies - You did some good scripting, I really like the zombie part.
++The Architecture - You did good on the archeture, you mad it feel like the player's in a sewer, and it gaved the Maintinence Acess area Pizazz.

-The light textures It looked like they were carved into the walls at some points, and the edges of it were stretched.
User posted image
Overall, I liked it. 4 stars.
Commented 7 years ago2011-01-27 15:50:08 UTC Comment #18783
Thanks for your comment!
And yeah, the crooked corridor. I don't know why do half the lamps end up inside of the wall.
Commented 7 years ago2011-01-27 18:09:38 UTC Comment #18784
testing now...

OKAY!

+Scripts - It's impressive to me that you're already doing this, because sadly, I've been mapping for a year now on GoldSource and I still do not know how to script things yet.
+Texture Lighting
+Architecture - Very well done for your first map.

-Texture stretching in some places
-Misaligned textures, as well
-Face splitting in the walls.

Overall, a great first map!
Commented 7 years ago2011-01-28 13:10:47 UTC Comment #18786
Thanks. What do you mean by face splitting?
Commented 7 years ago2011-01-28 18:20:34 UTC Comment #18787
notice how the lighting looks wonky in the pic dimbark posted?

that's an example of face splitting.
Commented 7 years ago2011-01-28 18:31:23 UTC Comment #18788
"It looked like they were carved into the walls"
Exactly.
Commented 7 years ago2011-01-28 22:32:37 UTC Comment #18789
Turning the light brushes into func_walls did the trick, but I don't know why does this keep happening.

User posted image
Commented 7 years ago2011-01-29 00:48:57 UTC Comment #18790
Invalid brushes?

map -> check for problems
Commented 7 years ago2011-01-29 13:20:18 UTC Comment #18791
ALT+P
Commented 7 years ago2011-01-30 20:23:43 UTC Comment #18794
a bit short but I think you will definitely be able to make fun SP maps. good luck man.

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