Counter-Strike CS
cs_omega_assault by DiscoStu
Posted 8 years ago2011-03-12 20:12:28 UTC • Completed • Counter-Strike
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DiscoStu DiscoStu
8 years ago2011-03-12 20:12:28 UTC
8 years ago2011-03-12 20:48:51 UTC
5.00 (2)
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This is another of my old maps. Yet another cs_assault remake. Made in 2004 on request of several friends of an "improved cs_assault". Back then, assault remakes were the big thing so I just jumped on the idea without a second thought.

My friends' requests were:
being able to shut the curtain gate at the front of the warehouse
being able to turn off the lights in said warehouse
being able to access the brown building
I also provided:
Extensive multiplayer support: up to 90 vs 90 players. Now that I know better, I'd REALLY not like to see all 180 players joining a server at once.
A few free weapons in a "secret" room
A new and improved truck parked at CT spawn point (at the time I used to think that truck was ?ber 1337 <3)
(minimal) access to the gray building next to CT spawn
A slightly more extense duct network to navigate the warehouse.
Built much later than de_dracula, you can see the vast improvement in mapping quality, although it's still far from my current skill. It took me about 3 months to get it done. Plus about half an hour earlier today.

I'd like to add that it was made completely from scratch, no decompilers were used. I didn't know such thing existed back then. So this took countless hours of counting windows in the original cs_assault, to make the new one correctly proportioned. Still, I took a little creative licence and made a few "improvements" of my own. That includes "borrowing" a few textures from maps cs_robbery and de_volare (probably the trees, I don't remember)

Right before uploading it, I made a few performance optimisations (such as func_walling detail and the like) but except that, the map is exactly as I conceived it back then. It includes all the original poorly-executed ideas, wrong use of entities and lack of detail in all its 2004 glory.

Seeing it's flooded with poorly executed half-baked ideas and some off-grid brushes, I started considering to remake this remake someday. Someday. I'd like to. But I'm not sure I'll have the time.

As a purely anecdotal comment, this time it only took over 12 minutes to compile. Back in 2004, it took nearly 4 hours. Don't ask what kind of computer I had back then.

So, to close it up, I hope you enjoy it! Just try not to let 180 players in at once.


Commented 8 years ago2011-03-12 20:21:50 UTC Comment #18887
Ha pretty nice stuff! You had some really nice detail in places, and you can tell with the attention to detail you put to things, even back then, that you a good mapper. I don't care what anyone says, copying a map from scratch without decompile data, is exceptionally challenging to get things right, and you did a great job. kudos! =)

I would love to see a map-from-base compo with this map, and everyone showing their own, perfect version of cs_assault. =P

5 stars for thoughtful detailing and a nice, from-scratch reproduction of my most favouritest cs map from back in the day.

Commented 8 years ago2011-03-17 15:35:33 UTC Comment #18895
Yay :D
Commented 7 years ago2011-04-25 14:15:38 UTC Comment #19033
WOW! This is from scratch? Words cannot describe how epic this is.
Always loved cs_assault, and her remakes, but this takes the cake. Everything from being able to turn the power off to the vent system is outstanding. Can I put this into my server with your permission when my friend gets his router fixed?
Commented 7 years ago2011-04-25 14:33:11 UTC Comment #19036
Totally deserves MOTM
Commented 7 years ago2011-04-26 03:51:35 UTC Comment #19042
Thanks guys. I'm not sure it's worthy of MOTM, I know its flaws. Personally I do believe it sort of sucks, because of all the things I would have done differently now. But-- thanks anyway :D

@TheCSguy: Sure you can! That's what it was made for. Let me know when you get it online, maybe I'll join the server one day :D
Commented 5 years ago2013-08-26 18:22:32 UTC Comment #20334
Double doubles!
Commented 5 years ago2013-08-27 02:30:50 UTC Comment #20335
Uh... what?
Commented 5 years ago2013-08-27 18:39:49 UTC Comment #20332
55 99 Double doubles! Check em' TJB.
Commented 5 years ago2013-08-27 19:34:52 UTC Comment #20331
And here I was thinking it was related to the map.

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