Archive (size 5 MB, solid 7-zip) contains Half-Life, Half-Quake and Half-Quake: Amen versions of map. Also archive contains packgage of weapon models, which was retextured in Half-Quake style. The models you can copy to Half-Life, from hquake2models folder in this archive to valvemodels. You can download only Half-Life version of the map from http://www.map-factory.org/half-life/deathmatch/hq-firstblood-3029 (size 7 MB, zip).
Commented 13 years ago2011-05-05 10:24:11 UTCComment #19052
Wow pretty neat map! i previewed the valve version quickly, but it was in a sun-bleached room, so it was pretty hard for me to see the main area cuz it's so dark. Should tell you that i never played the original quake, so i can't make comparisons to the original game.. SORRY! =)
-the doors for the main hall overlap with the wall, making an ugly view when it opens and the wall/door try to occupy the same space =( -door parts can fall out of sequence if the player touches them or jumps on top of them. -double doors will open only one at a time sometimes, depending on position of the player. fix by having a trigger_once in front/back of the doors targeting them, so they always open together.
I couldn't really check out the two "back rooms", because of my lighting situation making it impossible to see anything in the dark parts of the map.
++neat, interesting structures
++neat multi-part doors!
-the doors for the main hall overlap with the wall, making an ugly view when it opens and the wall/door try to occupy the same space =(
-door parts can fall out of sequence if the player touches them or jumps on top of them.
-double doors will open only one at a time sometimes, depending on position of the player. fix by having a trigger_once in front/back of the doors targeting them, so they always open together.
I couldn't really check out the two "back rooms", because of my lighting situation making it impossible to see anything in the dark parts of the map.
Very cool stuff!