EXAMPLE func_tanks CS:S!

Counter-Strike: Source CSS
EXAMPLE func_tanks CS:S! by Captain Terror
Posted 7 years ago2011-05-13 03:33:16 UTC • Examples • Counter-Strike: Source
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EXAMPLE func_tanks CS:S!
Captain Terror Captain Terror
Counter-Strike: Source
7 years ago2011-05-13 03:33:16 UTC
6 years ago2011-12-01 00:03:58 UTC
3.00 (1)
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This Exammple map will show you how to make 3 different mouse-controlled guns/turrets in Counter-Strike: Source, resembling the old func_tanks from CS 1.6.

Edit 052311:
-Combine Machine gun NOW works in MP game with bots. Used a different parenting mehthod using a logic_measure_movement, where you place an env_spark on the same location as the info target, parent the env_spark to the gun, and then you use Logic_measure_movemement to use the env_spark to measure the location of the info_target. This workaround was brought to my attention by [frank] at interlopers. Thanks [frank]!
-Added trigger_hurt to Combine Masheen gun, so now it does damage! =)
-Added sound, and muzzleflash to Combine Masheen gun, following Waffle Turret Tutorial!

Rooom for Improvement
-Trigger_hurt for Combine Masheen Gun "times out" after like 4-5 seconds, in which case you simply take your finger off the mouse button and repress. Don't know why this happens, since it is set to Disble ONLY on UnpressedAttack.. =/
-get shell ejection to work on Combine Masheen Gun
-extending the range of the minigun
-help increasing the rate of fire of the 105mm cannon
-sometimes, the 105mm cannon bullets "bounce" off targets before exploding. Setting the flag "Break immediately on physics" solves this problem, but then, cannon rounds do no damage fsr..
-Would like to figure out how to "point" the turrets at a different direction than "east" once it spawns.

Note: this map is meant to be played in Counter-Strike: Source, but i use materials and models from HL2. All the content is included in the BSP using PackBSP, so if you needed to, you could extract the textures/models from it (when editing the vmf). DEVELOPMENT texture by Rimrook, and CT_DEV textures from my 3D palette based on that same texture by Rim

More Screens

Minigun and 105mm Cannon
The 105mm Cannon and Minigun are built by EnnergyFilms. I modified them slightly improving the prefabs a bit(still far from done), and parenting the func_physbox to a base rather than being parented/measured by a trigger_multiple. He has downloads for the original prefabs in the full comments.

The 105mm Cannon's controls are a bit buggy, but they work fairly ok. I'm also trying to improve the explosive attributes of the shells, to make them more consistent in their destructive capability. Another thing i would like to add this is to make the shells rapid-fire.

The minigun works pretty good but has a limited range fsr.

If you have any ideas on how to make these better, please let me know!

Combine Masheen gun
This one I built from scratch, following a video tutorial by TopHattWaffle. (no example download available) Also i learned how to add sound, shell ejection, and a muzzle flash from Waffle's Waffle Turret tutorial. Thanks TophattWaffle!

This mouse-controlled turret by waffle, will behave almost exactly to the old func_tanks from cs 1.6!

A couple issues: I can't get the shell ejection to work and also, the trigger hurt will "time out" after like 4-5 seconds fsr. (works again on repressing the mouse button).

I plan on using all these mouse-controllable turrets for care packages in my upcoming nuketown map. the minigun will be mounted on a moving Blackhawk helicopter and the rocket launcher will be meant to simulate a 105MM cannon on a circling AC-130 gunship.


EDIT 051811:
Upgrades and fixes
  • combine masheen gun parenting issue SOLVED. Manually parenting info_target to gun doesn't work. Instead, a logic_auto(OnSpawnMap - <info target name> - setparent - gun), solves the parenting glitch. (this is how waffle said to do it in the tutorial, but i screwed it up by ALSO manually parenting the info_target to the gun.
The above parenting method only works in a sp game loaded from the console. Once you create a server and add bots, it won't work anymore. Another workaround forthcoming.

Still Needs Work
-extending the range of the minigun
-help increasing the rate of fire of the 105mm cannon
-sometimes, the 105mm cannon bullets "bounce" off targets before exploding. Setting the flag "Break immediately on physics" solves this problem, but then, cannon rounds do no damage fsr..
-need to parent trigger_hurt to combine masheen gun. (env_gunfire does no damage by itself)

EDIT 051411:
Multiple Changes
-improved destructive consistency of 105mm cannon
-improved 105mm cannon model
-added spawns to test func_tank effectiveness against bots and destructible func_phsbox blocks
-fixed "make_triangles:calc_triangle_representation: Cannot convert" error
-PackBSP'd custom content to bsp(for those without HL2)

Still Needs Work
-extending the range of the minigun
-info_target parenting problem with [i]combine masheen gun
. (gun shoots at origin no matter what)
-help increasing the rate of fire of the 105mm cannon


Commented 7 years ago2011-05-14 07:19:18 UTC Comment #19068
The model are good.But the model foot is not good.Fix it
Commented 7 years ago2011-05-14 09:17:18 UTC Comment #19070
@Huseyn26: It's not about the looks, it's about the setup. This is an example, they aren't judged by visual quality.

I'm looking forward into seeing this in your nuketown map :)
Commented 7 years ago2011-05-14 09:29:42 UTC Comment #19071
just i say problems
Commented 7 years ago2011-05-15 14:57:04 UTC Comment #19083
just you idiot
Commented 7 years ago2011-05-18 18:11:20 UTC Comment #19108
Joebama, he can't english good at him. Please understand. He progress in future.
Commented 7 years ago2011-05-18 18:18:54 UTC Comment #19109
Commented 7 years ago2011-05-27 08:47:19 UTC Comment #19165
Striker you mok him not good. He not good englis you need understand.
Commented 7 years ago2011-05-30 12:30:23 UTC Comment #19179
hey joebama,what you think?you are very clever?(sure this is not true)
Commented 7 years ago2011-05-30 15:43:09 UTC Comment #19180
what you think? i am very clever.

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