Commented 13 years ago2011-07-10 06:35:50 UTCComment #19328
Wasn't a big fan of the labyrinth section, satch. All the glass walls vanishing and stuff was just confusing. It took me ages to work out that I had to fling myself either side of the light bridge too... maybe a little sign would be helpful.
Aside from that, you already know my thoughts on the other two areas. They haven't changed really.
Commented 13 years ago2011-07-10 11:58:36 UTCComment #19329
Thanks for the feedback.
I did not put signs in the beginning because there really isn't any other way to go except to get to the other side of the light bridge. Anyways, the maze-like puzzle may not be the most suitable theme for Portal 2. I was just being creative and experimenting with non-traditional themes for the maps.
Commented 13 years ago2011-07-10 14:13:35 UTCComment #19331
To be honest what confused me most about the light bridge jump was the lasers with the portalable wall behind it. In hindsight, I have absolutely no idea what purpose that served. I spent ages mucking around with that wall, the cube and the light bridge to no avail.
As it stands, it is there merely to confuse players and provide an insta-death for anyone who slightly mistimes the jump once they work out the proper solution. I certainly think that section of the map would be much more intuitive and less punishing if that wall and the lasers didn't exist.
Commented 13 years ago2011-07-10 16:08:10 UTCComment #19333
How did you jump over to the other side without the portalable wall?
I cannot do it unless I use the portalable wall to shoot a light bridge to stand on. Without it, I find it impossible to simply jump to the other side.
Commented 13 years ago2011-07-11 01:26:12 UTCComment #19340
I managed to make the jump on the second attempt once I'd figured out the 'solution.' I guess it wasn't the intended one! I assumed the light bridge was there purely to block the player and the lasers/wall there to confuse players.
I should also point out that I again did not recognise the wall behind the lasers as portal-able immediately.
AND the box needs a dispenser. If it is fizzed the puzzle becomes impossible.
Commented 13 years ago2011-07-11 02:34:43 UTCComment #19341
Do you know that it's impossible to have two reflective cube dispensers within the same map (BSP)? I had one, but the output kept interfering with each other until I found out about this limitation.
I modified the fizzler so the cube does not get fizzled when it goes through the grid.
Aside from that, you already know my thoughts on the other two areas. They haven't changed really.
I did not put signs in the beginning because there really isn't any other way to go except to get to the other side of the light bridge. Anyways, the maze-like puzzle may not be the most suitable theme for Portal 2. I was just being creative and experimenting with non-traditional themes for the maps.
As it stands, it is there merely to confuse players and provide an insta-death for anyone who slightly mistimes the jump once they work out the proper solution. I certainly think that section of the map would be much more intuitive and less punishing if that wall and the lasers didn't exist.
I cannot do it unless I use the portalable wall to shoot a light bridge to stand on. Without it, I find it impossible to simply jump to the other side.
I should also point out that I again did not recognise the wall behind the lasers as portal-able immediately.
AND the box needs a dispenser. If it is fizzed the puzzle becomes impossible.
I modified the fizzler so the cube does not get fizzled when it goes through the grid.