Author's Notes: Streetlevel was my first map release. Unfortunately, it doesn't really suffer in the looks department as it suffers in the speeds department. For most this map will definitely run slowly, but hey it was my first real GoldSrc map, so I barely knew anything about GoldSrc mapping. Today I would never make a map like this. When I first made this map I used Batch Compiler and it took about 1 month.
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Streetlevel is a deathmatch map for Half-Life. It's a medium sized city based map good for about 10 - 15 people. It takes place in a more or less ghetto area, there is no real story but the year is not current and somewhere around 1999 - 2000.
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Original Release: April 2nd, 2011
2021 Notice: Uploaded map on here since URL was dead
+HUGE and interesting and elaborately detailed world!
+good use of local ambient sounds
+some nice texturing
-"too many viewable entity in packet list", so items are disappearing(combine multiple based entities to one to try and stave off this limitation)
-r_speeds rival 8000 wpoly in some areas. Research optimization and do some cuz you need it
-scale is weird/chunky/squished in places. some things are unusually thick.
anyway i have to say despite all minuses i am throrougly impressed with what you have already. I loved the train station facade very beautiful.
This should probably be in unfininished since there are so many oustanding issues, so i won't rate until if/when you update.
Nice map! =)
Lemme know if you ever open it up again and or need help optimizing! Again, really nice map sir. =)
I like it, all thou it could have been done a bit better (celling to small or too tall).
All in all, i will rate this map 5 stars, because i simply love classic HL/CS maps!
5 stars, even though it's glitchy as hell, still amzing work sir!