DM_Streetlevel

Half-Life: Deathmatch HLDM
DM_Streetlevel by Xylem
Posted 12 years ago2011-07-09 23:33:07 UTC • Completed • Half-Life: Deathmatch
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Name
DM_Streetlevel
By
Xylem Xylem
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP, RMF/VMF
Created
12 years ago2011-07-09 23:33:07 UTC
Updated
2 years ago2021-12-29 01:28:17 UTC
Views
1755
Downloads
586
Comments
6
Rating
5.00 (2)
Reviews
0
full star full star full star full star full star Download (6.63mb)

Author's Notes: Streetlevel was my first map release. Unfortunately, it doesn't really suffer in the looks department as it suffers in the speeds department. For most this map will definitely run slowly, but hey it was my first real GoldSrc map, so I barely knew anything about GoldSrc mapping. Today I would never make a map like this. When I first made this map I used Batch Compiler and it took about 1 month.

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Streetlevel is a deathmatch map for Half-Life. It's a medium sized city based map good for about 10 - 15 people. It takes place in a more or less ghetto area, there is no real story but the year is not current and somewhere around 1999 - 2000.

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Original Release: April 2nd, 2011

2021 Notice: Uploaded map on here since URL was dead

6 Comments

Commented 12 years ago2011-07-10 14:12:17 UTC Comment #19330
I took a quick two-minute run-through and here are a few noticables:

+HUGE and interesting and elaborately detailed world!
+good use of local ambient sounds
+some nice texturing

-"too many viewable entity in packet list", so items are disappearing(combine multiple based entities to one to try and stave off this limitation)
-r_speeds rival 8000 wpoly in some areas. Research optimization and do some cuz you need it ;)
-scale is weird/chunky/squished in places. some things are unusually thick.

anyway i have to say despite all minuses i am throrougly impressed with what you have already. I loved the train station facade very beautiful.

This should probably be in unfininished since there are so many oustanding issues, so i won't rate until if/when you update.

Nice map! =)
Commented 12 years ago2011-07-10 14:55:08 UTC Comment #19332
Yeah thanks, I will probably never update it. For it's complete, but not the way I wanted it to be. Though I leave the way it is for Streetlevel represents my early state of mapping and how I've evolved in terms of mapping.
Commented 12 years ago2011-07-12 10:56:11 UTC Comment #19346
ok, but shame to see a map with this much work into it not see completion. =(

Lemme know if you ever open it up again and or need help optimizing! Again, really nice map sir. =)
Commented 12 years ago2011-07-12 22:14:16 UTC Comment #19348
This map is awesome! Very interesting, has that classic Half Life feel to it. It looks like its inspired by other older games, which is very cool.

I like it, all thou it could have been done a bit better (celling to small or too tall).

All in all, i will rate this map 5 stars, because i simply love classic HL/CS maps!
Commented 12 years ago2012-01-07 17:54:17 UTC Comment #10072
Just played this again and i am blown away by the level of detail in proportion to size of the map.. tho very blocky, this one of the more original things i've seen goldsource, not to mention the of the amount of quality detail in proportion to the size of the map. great use of sounds too.

5 stars, even though it's glitchy as hell, still amzing work sir!
Commented 7 years ago2017-04-30 18:17:05 UTC Comment #20972
"file not found"

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