level change "z0a0f" to "z1a0" somewhat less than fubar

Half-Life HL
level change "z0a0f" to "z1a0" somewhat less than fubar by gameaddict117o7
Posted 9 years ago2011-08-24 01:05:45 UTC • Problems • Half-Life
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Name
level change "z0a0f" to "z1a0" somewhat less than fubar
By
gameaddict117o7 gameaddict117o7
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
BSP, RMF/VMF
Created
9 years ago2011-08-24 01:05:45 UTC
Updated
9 years ago2011-08-26 23:13:43 UTC
Views
1283
Downloads
498
Comments
5
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EDIT: Okay, I managed to fix the transition problem, but I get stuck in the ground whenever I go from "Z1A0" to "Z0A0F". I moved the landmark up almost to the ceiling, but I still get stuck.

^^^FIXED^^^

5 Comments

Commented 9 years ago2011-08-24 05:01:59 UTC Comment #19421
make sure the landmark is named exactly the same in both places. copy/paste to make sure. i think also landmarks should be the same distance away from the trigger change level in both maps, if that makes sense.
Commented 9 years ago2011-08-24 19:05:18 UTC Comment #19422
landmarks must have the same name in both maps and must be in the exact same place in the room in both maps. The whole point of them is that they give a reference point of where a certain space in the room is in both maps.
Moving the landmark to the ceiling will have done nothing; they don't move the player.
Commented 9 years ago2011-08-26 21:21:55 UTC Comment #19423
What Archie said. At most, you'd have to leave the first map's landmark where it is, while raising the second map's.
Commented 9 years ago2011-08-26 23:13:12 UTC Comment #19424
*fixed. thanks guys. :) I just had to make the bottom of the trigger_changelevel touch the floor. My 1st iteration went one unit through, causing the "stickiness". And, the landmark was named the same & placed the same distance in both maps. It, like I said, was just an issue with the size of the trigger zone.
Commented 9 years ago2011-08-27 05:48:18 UTC Comment #19425
Odd. Glad you got it fixed.

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