Unfinished Compo31

Half-Life 2: Episode 2 EP2
Unfinished Compo31 by Striker
Posted 6 years ago2011-11-24 18:12:47 UTC • Unfinished • Half-Life 2: Episode 2
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Name
Unfinished Compo31
By
Striker Striker
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Unfinished
Included
BSP, BSP
Created
6 years ago2011-11-24 18:12:47 UTC
Updated
6 years ago2011-11-24 19:12:13 UTC
Views
1328
Downloads
283
Comments
8
Download (Hosted Externally)

This archive includes the unfinished, but compiled map for Half Life 2: Episode 2. It also includes the link to the custom textures you need to play it, and a vmf file if you want to use, modify or build upon my map. Feel free to do whatever you want with it, I don't require credit( but I do appreciate if you give me credit :P).
If you want to play the map, or edit it in hammer without seeing texture errors, unpack the folder from the provided [b]texture archive link(see below)[/b] in "you_steam_account_namehalf-life 2 episode twoep2materials"
I couldn't finish the compo in time because school occupied a large portion of my time( why don't you guys make compos during holidays anyway?) and partly because of some technical problems. I'm talking about the persistent, annoying bug or crash or what it is when I compile bigger maps: [b]vrad.exe[/b] just stops using any processing power. It simply halts. No error, no message. I also started having some framerate problems, and the map was intended to be almost twice as big. 
I might come back at this and finish the project to something playable in the future.
Have a nice day!
[b]TEXTURE PACK DOWNLOAD LINK:[/b]
[url]http://www.gamefront.com/files/21020994/compo_031_source+textures.rar[/url]
Additional screenshots:
User posted image
User posted image
User posted image
User posted image
User posted image

8 Comments

Commented 6 years ago2011-11-24 18:43:07 UTC Comment #19555
Terrible
Commented 6 years ago2011-11-24 19:11:00 UTC Comment #19556
You're kinda crossing the line Bruce Almighty.
I now start to comprehend the scale of how much of an asshole you are. My map is not terrible because it can't be: it was never finished. And even if it is terrible in the actual state, you should have described the negative points and give advice. Short, negative answers are not welcome.
And I wonder why I gave the attention and I praised one of your maps in the past...

Your good skills are in vain if you're such an awful person.
Commented 6 years ago2011-11-24 20:50:27 UTC Comment #19559
...Not a lie.

Terrible. But I did sorta like some of the work, wasn't 1-star worthy.
Commented 6 years ago2011-11-24 21:10:52 UTC Comment #19560
Dimbark, you're out of discussion because you just ignored what I said. How can you classify something unfinished as terrible? This map isn't even 25% done...

I uploaded this out of my benevolence(you know, it took time to put all the things together and upload them, I wanted to show that I wanted to participate but didn't make it) and words of negative criticism are thrown at me? How would you feel?
Commented 6 years ago2011-11-25 07:31:44 UTC Comment #19562
Typical 10 year old. Sees someone say something that he finds funny and repeats it.
Commented 6 years ago2011-11-25 19:03:21 UTC Comment #19570
<A wild Dimbark appears to troll you!>

I actually got this to play fairly well in crafty, so i'll rate from that, since my ep2/l4d are uninstalld due to hdd space issues. =(

+some very good brushwork. it's obvious you took some time there.
++varied, interesting, and abundant lighting
+some good displacements

+/-packed with small detail in places{mostly nice trims), but barren in others.
+/-texturing looks fine, but could be more varied
+/-theme is a bit fuzzy, as i have no real idea what this setting is. a martian moon base? a desert power station? a clearer theme helps the player make sense of his surroundings.

-small. given the power of the source you could afford to go bigger, more complicated
-needs more small props inside besides crates(my entry had no small props, so how judgemental can i be?!)

Given this is unfinished, half these comments would be erased i'm sure if the map was complete.

In it's current state i'd rate 3/5, but i'll go 5 to average out the trollish ratings. Nice work sir, sorry you couldn't finish!
Commented 6 years ago2011-11-28 08:23:34 UTC Comment #19598
The blue lab shot looks impressive.
Commented 6 years ago2011-12-19 03:52:53 UTC Comment #19665
Very interesting, abstract design. I like it, shame you never managed to enter it (even incomplete).

Dimbark and Bruce earn another strike against them in my little black book. :/

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