This archive includes the unfinished, but compiled map for Half Life 2: Episode 2. It also includes the link to the custom textures you need to play it, and a vmf file if you want to use, modify or build upon my map. Feel free to do whatever you want with it, I don't require credit( but I do appreciate if you give me credit :P).
If you want to play the map, or edit it in hammer without seeing texture errors, unpack the folder from the provided [b]texture archive link(see below)[/b] in "you_steam_account_namehalf-life 2 episode twoep2materials"
I couldn't finish the compo in time because school occupied a large portion of my time( why don't you guys make compos during holidays anyway?) and partly because of some technical problems. I'm talking about the persistent, annoying bug or crash or what it is when I compile bigger maps: [b]vrad.exe[/b] just stops using any processing power. It simply halts. No error, no message. I also started having some framerate problems, and the map was intended to be almost twice as big.
I might come back at this and finish the project to something playable in the future.
Have a nice day!
[b]TEXTURE PACK DOWNLOAD LINK:[/b]