A counterstrike 1.6 map I made, This is basically my comp31 entry with 5 additional days work on it. ZM is a game mode in cs where some players get infected and turn into zombies, with the survivors having to hide and flee the infected for one melee attack from an infected will turn that player in to a zombie as well, that is why the map has hiding places all over it.
zm_frostbite takes place on a dark snowy day, on the upper levels of a secret cliff-side military facility. Zombie infection has broken out so the majority of the facility locations are closed or blocked off.
The map contains a large number of hiding places, but is equally balanced for both survivors and zombies, there are no ridiculously long crouching tunnels zombies cant get in. The map contains two secrets and has cliff bug.
Warning: zm_frostbite is a highly detailed map, on a full server of 30 players those playing on bad computers may experience lag due to map detail.
Credits: The textures used in this map are from nw.wad (big thanks to creators of deceased night watch mod) and www.twhl.info comp31.wad created by members of twhl website for use in competition 31 of twhl. If you are to use any of the textures within the map, give credits to me and creators of wads.
The WAD / Textures have been included into the BSP file during compilation.