This map was made for the gamebanana halloween mapping contest. It is a very detailed map with detail textures support(Type r_detailtextures 1). It is also a very scary map with different surprises and also features dynamic map layout.
Hope you enjoy the map. The zip file is 4mb and when uncompressed, is 10mbs big.
I wish i knew about the gamebanana contests sooner. Do they have them all the time, and are u submiting a map for treasure hunter?
Btw, the competition ends somewhere in january.
I will try it again when i get home; i'm sure this works fine in steam.
Awesome story and feel to the map. It's spooky and scary and it looks really nice. The game play should be nice too.
++ The scary parts are well executed. Sometimes they are there and sometimes they are not. This is brilliant!
++ lighting is nice
++ ambiance is nice
++ Nice architecture
++ good use of decals and models and, well, entities in general.
++ Running smooth, good visuals with good r_speeds. This is hard to make.
+ detailed textures, looks nice
Quite a few glitches here and there
- Many visible NULL faces. On the roof is a glitch so you can see down inside the whole building.
- There is a red wheel-lever close to T spawn that doesn't spin when activated. I couldn't figure out what it does except starting a loud and annoying slow pulsing fan sound that never stops.
- The main door: Null face, strange metallic stop sound, rotates around the wrong side. Well, the rotating thing on the wrong side could be intentional to make it strange and scary but still, idunno about that.
- all glass is radiating light, it looks strange imo. But I do love the hostage on the attic standing in front of that illuminating glass, it makes a nice silhouette.
- Skybox - could be better.
- would be nice if the fire made some damage.
- Metal grate breaks into wood. Where? T-spawn -> basement and attic -> ventilation. But I guess the rusty grate could look like wood, if I try really hard.
- The balchony over CT main entrance door, if you jump over the handrail onto the roof, you cant jump back in. If you just move the handrail 1 or 2 units closer to the house one could get back in over the handrail again.
Overall a very nice and thoughtfully made map. It feels like a beta version and once retouched it's a solid 5 star map. Ah, I wanna give it 5 stars but u get 4, sorry. I feel it can be a little better. But it is really good still.
For doggybag71: Thank you for your review.If you play the map long enough, you will find out all the scary parts.One hint though; going in and out of the bathroom on the second floor and the storeroom on the first floor will trigger scary sequences. Triggering them many times will reveal more secrets. Also, go to the gamebanana submission or read the readme txt for more info.
++First I want to say i really really like this map. i like how it feels more like a real place and less like a cs map. It is also very original and thoughtfully created. Some of the special effects are very well-done, and you really pulled off the old haunted-house theme rather nicely.
+/- Map is beautifully detailed in some areas but barren in others. some props are blocky or don't match at all like the chairs at the beginning of the house or the toilet (don't be afraid to use models for this stuff or ask for help of people who love to build detailed prefabs(like me!=>)
+/-custom skies are great and yours looks good from some places, but really low res and bad from others. (i thought it looked really nice from the tippy top of the roof but ghastly down by the front gate.) ALSO, the sky doesn't match the terrain at all below, so you need to do extra work to hide it(like the whole left side of the skybox can be seen when you are on the roof because there are no trees and brush to hide it)
--scale is very big in most places and a big distraction for me. There is nothing wrong with high ceilings in an old gothic-style mansion, but the stairs seem almost as high as countertops to me(not really that high, but you get the idea)
--I'm seeing terrain and some trees disappear when i'm on the roof, but when i check console i don't see any errors, so maybe your max-viewable distance in worldspawn needs to be increased?
Despite the distractions and inconsistencies/bugs, you put a TREMENDOUS amount of work into this. I have to rate 5 for that reason, and the good bits that shine through. Really nice map sir! =)
*****